Best map: Crystal Arcade with 60.6% from 33 games.
Wins late — in Knockout 27.0 points better in long rounds than in short ones (41.0% against 14.0%, split at 96 s). Needs the long round; in a fast game he never arrives.
08/03 to 08/21, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.2 — rewards skill: from Bronze to Masters the win rate climbs by 13.2 points (regression 34.0% to 47.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver). The best eight of 30.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
60.6% | 33 | 7 | ||
Deathcap Trap prev. season |
43.8% | 32 | 7 | ||
Pit Stop ![]() |
31.6% | 174 | 32 | ||
Parallel Plays ![]() |
28.3% | 145 | 30 | ||
Gem Fort ![]() |
18.7% | 75 | 20 | ||
Dueling Beetles ![]() |
26.2% | 130 | 28 | ||
Undermine ![]() |
17.1% | 76 | 20 | ||
Triple Dribble ![]() |
17.5% | 80 | 21 |
Direct duels in Heist: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.8% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.