Bolt

Epic Ranked · Diamond
59.8%Win rate across all maps
97,200Games
100Trust Score
1. of 105Rank by score
−10.6Skill bonus

Best map: Hideout with 66.1% from 5,933 games.

Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Trophy Road

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 74.BreadthCounter safetyStar rate
Win rate 99.59.8 %
Popularity 74.1.19 %
Breadth 99.73% of maps
Counter safety 83.37.8 %
Star rate 85.30.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 59.5% from 967 appearances08/05 — 59.2% from 3,239 appearances08/06 — 60.3% from 3,241 appearances08/11 — 54.2% from 448 appearances08/12 — 55.4% from 1,241 appearances08/13 — 57.4% from 2,100 appearances08/14 — 57.7% from 2,421 appearances08/15 — 58.5% from 2,580 appearances08/16 — 58.6% from 2,803 appearances08/17 — 59.2% from 3,007 appearances08/18 — 58.0% from 2,971 appearances08/19 — 60.9% from 751 appearances08/20 — 59.8% from 16,764 appearances08/21 — 59.4% from 25,474 appearances08/22 — 59.9% from 16,469 appearances08/23 — 60.3% from 11,311 appearances08/24 — 59.8% from 15,041 appearances08/25 — 60.5% from 10,926 appearances08/26 — 58.8% from 1,215 appearances
59.5%08/04 58.8%08/26

Pick rate

08/04 — 0.6% from 967 appearances08/05 — 0.6% from 3,239 appearances08/06 — 0.6% from 3,241 appearances08/11 — 0.5% from 448 appearances08/12 — 0.5% from 1,241 appearances08/13 — 0.6% from 2,100 appearances08/14 — 0.6% from 2,421 appearances08/15 — 0.6% from 2,580 appearances08/16 — 0.6% from 2,803 appearances08/17 — 0.6% from 3,007 appearances08/18 — 0.6% from 2,971 appearances08/19 — 0.6% from 751 appearances08/20 — 1.4% from 16,764 appearances08/21 — 1.2% from 25,474 appearances08/22 — 1.2% from 16,469 appearances08/23 — 1.1% from 11,311 appearances08/24 — 1.1% from 15,041 appearances08/25 — 1.1% from 10,926 appearances08/26 — 1.0% from 1,215 appearances
0.6%08/04 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −10.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.6 points (regression 65.5% to 54.9%). Higher up he gets outplayed.

Bronze — 53.5% from 613 gamesSilver — 64.7% from 6,415 gamesGold — 62.4% from 142,001 gamesDiamond — 59.6% from 123,733 gamesMythic — 58.4% from 496,770 gamesLegendary — 56.8% from 176,955 gamesMasters — 56.5% from 4,460 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond). The best eight of 32. 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 66.1%
5933 85
Rustic Arcade Gem Grab 65.4%
6924 87
Layer Cake Bounty 66.1%
2627 73
Dry Season Bounty 64.7%
4263 80
Ring of Fire Hot Zone 64.4%
4399 81
Double Swoosh Gem Grab 63.9%
6388 86
Shooting Star Bounty 63.5%
5761 85
Gem Fort Gem Grab 63.4%
5504 84

Everything about Bolt on one page — all 32 maps instead of eight, filterable by mode, plus the rank tiers.

Who beats Bolt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.