The rankAll five numbers are ranks in the field, not values: 91th means
“better than 91% of all brawlers”. It is the only way to compare five axes that live
in completely different ranges — a win rate around 50%, a pick rate around 1%.
The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise —
a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the
tier list sorts by as well. A narrow brawler with a high win rate is a
safe bet on his two maps and nowhere else; where that is, is in the table below.
This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer.
High means “even at his worst he still wins often”, low means “a single counter-pick costs the round”
— that decides whether you can show him first.
Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along.
A support brawler can be very strong and still sit low here.
History
08/02 to 08/23, 22 days.
6 earlier days are left out — below 400 appearances a daily win rate is noise.
One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/23.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate
52.1%08/0251.5%08/23
Pick rate
2.1%08/021.6%08/23
Across the ranks
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.6 — rewards skill: from Bronze to Masters the win rate climbs by 7.6 points
(regression 46.3% to 54.0%). The higher the tier, the better he does.
BronzeSilverGoldDiamondMythicLegendaryMasters
On which maps
Where this brawler works (ranked, Mythic). The best eight of 30.
Who beats Emz and who he gets along with depends on the mode —
and no map sets it here. Both are on Who beats whom?,
and on every map page for that map.