Kaze

Ultra Legendary Ranked · Mythic Triple Dribble Brawl Ball
40.3%Win rate on Triple Dribble
3,725Games here
0.2%Pick rate
78Trust Score
94. of 105Rank on this map
−20.2Skill bonus

Wins early — in Hot Zone 3.0 points better in short rounds than in long ones (48.9% against 45.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Triple Dribble. 08/05 to 08/19, 12 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Win rate

08/05 — 32.7% from 107 appearances08/06 — 37.7% from 106 appearances08/10 — 35.0% from 60 appearances08/11 — 43.2% from 241 appearances08/12 — 39.4% from 406 appearances08/13 — 41.8% from 402 appearances08/14 — 39.0% from 469 appearances08/15 — 39.2% from 452 appearances08/16 — 38.2% from 463 appearances08/17 — 42.9% from 371 appearances08/18 — 44.8% from 346 appearances08/19 — 34.5% from 113 appearances
32.7%08/05 34.5%08/19

Pick rate

08/05 — 0.1% from 107 appearances08/06 — 0.2% from 106 appearances08/10 — 0.1% from 60 appearances08/11 — 0.2% from 241 appearances08/12 — 0.2% from 406 appearances08/13 — 0.2% from 402 appearances08/14 — 0.2% from 469 appearances08/15 — 0.2% from 452 appearances08/16 — 0.2% from 463 appearances08/17 — 0.2% from 371 appearances08/18 — 0.2% from 346 appearances08/19 — 0.2% from 113 appearances
0.1%08/05 0.2%08/19

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −20.2 — punishes weak opponents: from Bronze to Legendary the win rate drops by 20.2 points (regression 54.4% to 34.2%). Higher up he gets outplayed.

Bronze — 66.4% from 440 gamesSilver — 57.5% from 711 gamesGold — 44.6% from 5,808 gamesDiamond — 37.4% from 2,770 gamesMythic — 40.3% from 3,725 gamesLegendary — 46.2% from 411 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Kaze does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 2 circles — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 51.5% 4,351 games Frank 50.1% 3,349 games Jacky 54.4% 270 games Clancy 53.5% 314 games Jessie 54.6% 216 games Doug 50.6% 815 games