Chuck

Damage Dealer Mythic Ranked · Legendary
46.9%Win rate across all maps
26,080Games
100Trust Score
98. of 105Rank by score
−16.3Skill bonus

Best map: Safe(r) Zone with 58.6% from 1,244 games.

Wins late — in Heist 16.4 points better in long rounds than in short ones (66.2% against 49.8%, split at 88 s). Needs the long round; in a fast game he never arrives.

Trophies268k games Ranked704k games

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 4.PopularityBreadthCounter safetyStar rate
Win rate 4.46.9 %
Popularity 47.0.50 %
Breadth 45.7% of maps
Counter safety 35.33.3 %
Star rate 99.37.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/31, 28 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/31.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 51.5% from 721 appearances08/04 — 50.7% from 3,570 appearances08/05 — 50.6% from 8,040 appearances08/06 — 50.4% from 4,538 appearances08/07 — 50.5% from 1,967 appearances08/08 — 47.2% from 2,278 appearances08/09 — 48.2% from 2,837 appearances08/10 — 49.5% from 7,790 appearances08/11 — 49.8% from 14,370 appearances08/12 — 50.1% from 10,504 appearances08/13 — 50.4% from 6,119 appearances08/14 — 51.9% from 4,570 appearances08/15 — 52.3% from 3,406 appearances08/16 — 50.3% from 3,647 appearances08/17 — 51.2% from 3,004 appearances08/18 — 51.2% from 3,169 appearances08/19 — 50.4% from 1,012 appearances08/21 — 46.2% from 502 appearances08/22 — 48.4% from 781 appearances08/23 — 45.3% from 1,191 appearances08/24 — 49.4% from 2,119 appearances08/25 — 48.0% from 1,934 appearances08/26 — 46.8% from 2,471 appearances08/27 — 45.3% from 3,035 appearances08/28 — 47.1% from 3,756 appearances08/29 — 46.4% from 3,869 appearances08/30 — 46.4% from 4,249 appearances08/31 — 48.3% from 2,161 appearances
51.5%08/03 48.3%08/31

Pick rate

08/03 — 0.5% from 721 appearances08/04 — 0.5% from 3,570 appearances08/05 — 0.5% from 8,040 appearances08/06 — 0.5% from 4,538 appearances08/07 — 0.5% from 1,967 appearances08/08 — 0.5% from 2,278 appearances08/09 — 0.5% from 2,837 appearances08/10 — 0.5% from 7,790 appearances08/11 — 0.5% from 14,370 appearances08/12 — 0.5% from 10,504 appearances08/13 — 0.5% from 6,119 appearances08/14 — 0.5% from 4,570 appearances08/15 — 0.5% from 3,406 appearances08/16 — 0.5% from 3,647 appearances08/17 — 0.5% from 3,004 appearances08/18 — 0.5% from 3,169 appearances08/19 — 0.5% from 1,012 appearances08/21 — 0.5% from 502 appearances08/22 — 0.5% from 781 appearances08/23 — 0.5% from 1,191 appearances08/24 — 0.6% from 2,119 appearances08/25 — 0.5% from 1,934 appearances08/26 — 0.5% from 2,471 appearances08/27 — 0.5% from 3,035 appearances08/28 — 0.5% from 3,756 appearances08/29 — 0.5% from 3,869 appearances08/30 — 0.5% from 4,249 appearances08/31 — 0.5% from 2,161 appearances
0.5%08/03 0.5%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −16.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 16.3 points (regression 63.9% to 47.6%). Higher up he gets outplayed.

Bronze — 44.6% from 455 gamesSilver — 64.8% from 8,822 gamesGold — 58.4% from 167,302 gamesDiamond — 54.4% from 106,929 gamesMythic — 53.8% from 303,830 gamesLegendary — 49.5% from 107,903 gamesMasters — 48.5% from 2,485 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Legendary). The best eight of 31. Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 58.6%
1244 62
Safe Zone Heist 54.2%
5569 84
Ring of Fire Hot Zoneprev. season 50.9%
3487 77
Open Business Hot Zoneprev. season 49.1%
2584 73
Bridge Too Far Heist 47.0%
5348 84
Rustic Arcade Gem Grabprev. season 46.3%
4258 80
Dueling Beetles Hot Zoneprev. season 46.3%
2925 75
Kaboom Canyon Heist 45.2%
5769 85

Everything about Chuck on one page — all 31 maps instead of eight, filterable by mode, plus the rank tiers.

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.