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EN

Chuck

Damage Dealer Mythic Ranked · All ranks
55.6%Win rate across all maps
204,942Games
100Trust Score
5. of 105Rank by score
−12.5Skill bonus

Best map: Safe(r) Zone with 64.2% from 33,548 games.

Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.

Profile

Win ratePopularity 57.BreadthCounter safetyStar rate
Win rate 95.55.6 %
Popularity 57.0.69 %
Breadth 68.27% of maps
Counter safety 58.28.7 %
Star rate 99.44.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/02 — 50.3% from 475 appearances08/03 — 54.6% from 1,732 appearances08/04 — 52.8% from 10,023 appearances08/05 — 53.7% from 25,479 appearances08/06 — 54.4% from 14,696 appearances08/07 — 51.7% from 3,853 appearances08/08 — 49.5% from 4,132 appearances08/09 — 51.2% from 4,959 appearances08/10 — 51.0% from 13,713 appearances08/11 — 52.2% from 34,496 appearances08/12 — 53.4% from 42,024 appearances08/13 — 53.7% from 38,654 appearances08/14 — 54.1% from 35,281 appearances08/15 — 54.8% from 31,351 appearances08/16 — 54.3% from 31,774 appearances08/17 — 54.0% from 31,641 appearances08/18 — 54.2% from 28,172 appearances08/19 — 53.1% from 7,838 appearances08/20 — 57.4% from 32,404 appearances08/21 — 56.0% from 38,771 appearances08/22 — 54.6% from 30,481 appearances08/23 — 54.6% from 26,185 appearances08/24 — 56.0% from 39,118 appearances08/25 — 55.5% from 31,217 appearances08/26 — 53.2% from 6,766 appearances
50.3%08/02 53.2%08/26

Pick rate

08/02 — 0.4% from 475 appearances08/03 — 0.5% from 1,732 appearances08/04 — 0.5% from 10,023 appearances08/05 — 0.5% from 25,479 appearances08/06 — 0.4% from 14,696 appearances08/07 — 0.5% from 3,853 appearances08/08 — 0.5% from 4,132 appearances08/09 — 0.5% from 4,959 appearances08/10 — 0.5% from 13,713 appearances08/11 — 0.5% from 34,496 appearances08/12 — 0.5% from 42,024 appearances08/13 — 0.5% from 38,654 appearances08/14 — 0.5% from 35,281 appearances08/15 — 0.4% from 31,351 appearances08/16 — 0.4% from 31,774 appearances08/17 — 0.5% from 31,641 appearances08/18 — 0.4% from 28,172 appearances08/19 — 0.4% from 7,838 appearances08/20 — 0.8% from 32,404 appearances08/21 — 0.7% from 38,771 appearances08/22 — 0.7% from 30,481 appearances08/23 — 0.7% from 26,185 appearances08/24 — 0.7% from 39,118 appearances08/25 — 0.6% from 31,217 appearances08/26 — 0.4% from 6,766 appearances
0.4%08/02 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.4%). Higher up he gets outplayed.

Silver — 63.4% from 4,953 gamesGold — 58.5% from 107,146 gamesDiamond — 54.3% from 82,086 gamesMythic — 54.0% from 274,782 gamesLegendary — 50.1% from 88,684 gamesMasters — 49.4% from 1,807 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Safe(r) Zone Heist 64.2%
33548 100
Safe Zone Heist 62.6%
33945 100
Ring of Fire Hot Zone 57.0%
7361 88
Bridge Too Far Heist 55.7%
30595 100
Open Business Hot Zone 55.4%
6641 87
Dueling Beetles Hot Zone 53.5%
6662 87
Kaboom Canyon Heist 52.7%
27044 100
Hot Potato Heist 52.6%
31944 100
Layer Cake Bounty 49.6%
695 53
Shooting Star Bounty 49.1%
813 55
Belle's Rock Knockout 47.8%
1236 62
Flaring Phoenix Knockout 47.6%
1405 64
Undermine Gem Grab 47.4%
1222 62
Rustic Arcade Gem Grab 46.3%
1895 68
Hard Rock Mine Gem Grab 45.9%
1316 63
Gem Fort Gem Grab 45.2%
1530 65
Double Swoosh Gem Grab 44.3%
1217 61
Hideout Bounty 44.6%
711 53
Crystal Arcade Gem Grabprev. season 43.5%
3034 75
Out in the Open Knockout 44.1%
818 56
New Horizons Knockout 44.0%
682 53
Deathcap Trap Gem Grabprev. season 43.1%
2791 74
Beach Ball Brawl Ball 41.2%
17 0
Parallel Plays Hot Zone 43.1%
2177 70
Pinhole Punt Brawl Ball 40.6%
32 7
Dry Season Bounty 42.8%
761 54
Pit Stop Heist 40.1%
8826 91
Pinball Dreams Brawl Ballprev. season 36.1%
936 58
Spiraling Out Brawl Ball 32.8%
341 42
Center Stage Brawl Ball 33.6%
467 47
Triple Dribble Brawl Ballprev. season 31.7%
778 55
Sneaky Fields Brawl Ballprev. season 30.6%
676 53

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 forse sono Gesù Legendary 24 34.9% 62.5%
2 Slayer🍥 Masters 20 34.5% 65.0%
3 프리-FREE Legendary 20 34.5% 65.0%
4 ドラえもん Mythic 28 34.4% 57.1%
5 ^^ Diamond 35 33.8% 51.4%