Push Hank

Epic Trophies solo
65.6%Best running map
15maps running
9,284games there
Your count
92Trust Score

Play Knockout 5V5 on Crescendo — 65.6% from 9,284 games. That is 2.0 points more than second place. Runs for another 18h 8m.

1,000

To Prestige 2

1,000 trophies to go
1,0002,0003,000

Power levels

More than half the field is at the top: 73 out of 100 players at level 11

Map selection

#1Strong pick New map in: 18h 8m
Knockout 5V5
Crescendo
9,284 games · Trust 92
65.6% at least 64.4%
#2 Hot Zone Parallel Plays for 8m 3,679 games · at least 61.5% 63.6%
Strong pick
#3 Solo Showdown Skull Creek for 14h 8m 25,931 games · at least 59.3% 59.9%
Strong pick
#4 Brawl Ball Sunny Soccer for 14h 8m 7,110 games · at least 54.2% 55.5%
Solid
#5 Knockout Chivalry for 8h 8m 969 games · at least 48.9% 52.2%
Rather not
#6 Duo Showdown Crossing the Coast for 2h 8m 188 games · at least 48.6% 57.4%
Solid
#7 Trio Showdown Crossing the Coast for 2h 8m 136 games · at least 48.5% 59.6%
Solid
#8 Solo Showdown Crossing the Coast for 2h 8m 316 games · at least 48.4% 54.4%
Solid
#9 Knockout New Perspective for 8m 833 games · at least 48.1% 51.5%
Rather not
#10 Gem Grab Picturesque for 6h 8m 373 games · at least 47.5% 52.5%
Solid
#11 Air Hockey Net Presence for 16h 8m 43 games · at least 47.1% 69.8%
Solid
#12 Cooking Mill & Chill for 14h 8m 145 games · at least 45.1% 51.7%
Solid
#13 Deathmatch Time Flies for 10h 8m 28 games · at least 41.1% 39.3%
Rather not
#14 Brawl Arena Mirage Arena for 20h 8m 789 games · at least 35.2% 35.9%
Rather not
1 more maps are running — with under 20 battles, so without a win rate
Search and Destroy

Below 20 battles a win rate says nothing, so none is shown. The maps are still listed — a missing one would otherwise read as “not open” instead of “not measured”.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out: it comes from your roster or from the slider, not from the data. So the percentage on the card is measured and the hourly rate below it is computed — and that computation contains a win rate nobody can measure for you. The price list and the round length inside it are measured; how they were counted is on the sister page.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.