My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

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EN

Who climbs fastest?

From 0 trophies to the prestige threshold, calculated for every brawler with its own suggested win rate — that is what separates the brawlers, because the game pays everyone the same. Each hundred is calculated in whichever mode is fastest there. The percentage next to the name is that brawler's win rate across all maps: the average over everyone who plays them — not yours.

If a row says “only to 2,000”, that does not mean the brawler cannot get there. It means: at the win rate the field achieves with them, a loss there costs more than the wins bring in. Anyone better than average with them gets further — and the win rate it takes is right there in the same row.

The bar shows the pace relative to the fastest brawler in the list: full means “as fast as the best”, half means “twice as long”. On the red rows it shows how far you get at all instead.

What is measured here — and what is not

The win rate is the weakest point of the calculation, and the whole list hangs on it. What is assumed is the field's rate at each trophy count, shifted by what the brawler is worth against the average of all of them. Both halves are measured, their sum is not: the effects overlap in part, because strong brawlers are played more often by strong players anyway. The times therefore come out short. What holds is the comparison between the rows, not the hours on any single one.

The price list behind it is a game rule, not a measurement of skill, and it is the most solid number here: within a measured band a win pays exactly the same, to the trophy, in every 3v3 mode. Showdown has its own list — there is no win there, only a placement, and a loss costs much less. The win streak is included: +10 for the first win, +1 more for each further one in a row, capped at +10, and past 2,000 trophies it is gone.

Which mode is actually running is not shown here: the calculation uses the fastest one that exists in a band at all, and the rotation has a say — you cannot play what is not up. That is on Prestige. Everything here comes from trophy games, 14 days rolling (19.08. to 01.09.). Ranked pays no trophies, and free play does not count. A mode only appears in a band once it has 200 battles.