Play Brawl Ball on Match 1123581321 — 65.7% from 33,163 games. That is 0.8 points more than second place. Runs for another 51m.
Brawl Ball
Gem Grab
Picturesque
for 16h 51m
2,792 games · at least 62.3%
64.9%
Air Hockey
Cabin Fever
for 2h 51m
4,895 games · at least 62.1%
63.9%
Deathmatch
Solitary Deep Sea Fish
for 20h 51m
1,703 games · at least 61.3%
64.8%
Hot Zone
Parallel Plays
for 10h 51m
2,066 games · at least 61.0%
64.0%
Duo Showdown
Crossing the Coast
for 12h 51m
204 games · at least 58.5%
74.5%
Knockout
Chivalry
for 18h 51m
4,871 games · at least 58.4%
60.1%
Bounty
Choral Chambers
for 8h 51m
1,916 games · at least 58.4%
61.4%
Brawl Arena
Arena of Glory
for 6h 51m
2,778 games · at least 55.5%
57.7%
Solo Showdown
Skull Creek
for 24h 51m
35,894 games · at least 54.7%
55.2%
Deathmatch 5v 5
Slippery road
for 4h 51m
3,313 games · at least 51.1%
52.9%
Trio Showdown
Crossing the Coast
for 12h 51m
47 games · at least 45.6%
61.7%
Below 20 battles a win rate says nothing, so none is shown. The maps are still listed — a missing one would otherwise read as “not open” instead of “not measured”.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out: it comes from your roster or from the slider, not from the data. So the percentage on the card is measured and the hourly rate below it is computed — and that computation contains a win rate nobody can measure for you. The price list and the round length inside it are measured; how they were counted is on the sister page.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.