Push Starr Nova

Mythic Trophies solo
65.7%Best running map
13maps running
33,163games there
Your count
100Trust Score

Play Brawl Ball on Match 1123581321 — 65.7% from 33,163 games. That is 0.8 points more than second place. Runs for another 51m.

1,000

To Prestige 2

1,000 trophies to go
1,0002,0003,000

Power levels

More than half the field is at the top: 79 out of 100 players at level 11

Map selection

#1Strong pick New map in: 51m
Brawl Ball
Match 1123581321
33,163 games · Trust 100
65.7% at least 65.1%
#2 Gem Grab Picturesque for 16h 51m 2,792 games · at least 62.3% 64.9%
Strong pick
#3 Air Hockey Cabin Fever for 2h 51m 4,895 games · at least 62.1% 63.9%
Strong pick
#4 Deathmatch Solitary Deep Sea Fish for 20h 51m 1,703 games · at least 61.3% 64.8%
Strong pick
#5 Hot Zone Parallel Plays for 10h 51m 2,066 games · at least 61.0% 64.0%
Strong pick
#6 Duo Showdown Crossing the Coast for 12h 51m 204 games · at least 58.5% 74.5%
Strong pick
#7 Knockout Chivalry for 18h 51m 4,871 games · at least 58.4% 60.1%
Good pick
#8 Bounty Choral Chambers for 8h 51m 1,916 games · at least 58.4% 61.4%
Strong pick
#9 Brawl Arena Arena of Glory for 6h 51m 2,778 games · at least 55.5% 57.7%
Strong pick
#10 Solo Showdown Skull Creek for 24h 51m 35,894 games · at least 54.7% 55.2%
Good pick
#11 Deathmatch 5v 5 Slippery road for 4h 51m 3,313 games · at least 51.1% 52.9%
Good pick
#12 Trio Showdown Crossing the Coast for 12h 51m 47 games · at least 45.6% 61.7%
Solid
1 more maps are running — with under 20 battles, so without a win rate
Mill & Chill

Below 20 battles a win rate says nothing, so none is shown. The maps are still listed — a missing one would otherwise read as “not open” instead of “not measured”.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out: it comes from your roster or from the slider, not from the data. So the percentage on the card is measured and the hourly rate below it is computed — and that computation contains a win rate nobody can measure for you. The price list and the round length inside it are measured; how they were counted is on the sister page.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.