R-T

Damage Dealer Mythic Ranked · All ranks
56.2%Win rate across all maps
85,651Games
100Trust Score
3. of 105Rank by score
−15.8Skill bonus

Best map: Parallel Plays with 62.5% from 24,302 games.

Wins early — in Hot Zone 13.2 points better in short rounds than in long ones (63.8% against 50.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Trophies183k games Ranked250k games

Profile

Win ratePopularity 22.BreadthCounter safetyStar rate
Win rate 97.56.2 %
Popularity 22.0.20 %
Breadth 93.60% of maps
Counter safety 97.39.8 %
Star rate 58.22.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/28, 26 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/28.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/03 — 50.5% from 481 appearances08/04 — 51.6% from 3,007 appearances08/05 — 51.0% from 8,687 appearances08/06 — 54.3% from 4,934 appearances08/07 — 53.9% from 1,384 appearances08/08 — 51.4% from 1,573 appearances08/09 — 51.8% from 2,001 appearances08/10 — 52.4% from 5,700 appearances08/11 — 52.1% from 14,235 appearances08/12 — 51.8% from 19,854 appearances08/13 — 52.4% from 20,479 appearances08/14 — 53.2% from 18,066 appearances08/15 — 52.4% from 16,253 appearances08/16 — 52.7% from 15,687 appearances08/17 — 53.4% from 15,082 appearances08/18 — 52.6% from 12,584 appearances08/19 — 52.1% from 4,194 appearances08/20 — 58.4% from 8,626 appearances08/21 — 57.0% from 11,896 appearances08/22 — 55.3% from 9,831 appearances08/23 — 55.4% from 8,314 appearances08/24 — 55.3% from 11,672 appearances08/25 — 56.4% from 11,067 appearances08/26 — 56.0% from 9,761 appearances08/27 — 55.9% from 8,432 appearances08/28 — 56.3% from 6,052 appearances
50.5%08/03 56.3%08/28

Pick rate

08/03 — 0.1% from 481 appearances08/04 — 0.1% from 3,007 appearances08/05 — 0.2% from 8,687 appearances08/06 — 0.1% from 4,934 appearances08/07 — 0.2% from 1,384 appearances08/08 — 0.2% from 1,573 appearances08/09 — 0.2% from 2,001 appearances08/10 — 0.2% from 5,700 appearances08/11 — 0.2% from 14,235 appearances08/12 — 0.2% from 19,854 appearances08/13 — 0.2% from 20,479 appearances08/14 — 0.2% from 18,066 appearances08/15 — 0.2% from 16,253 appearances08/16 — 0.2% from 15,687 appearances08/17 — 0.2% from 15,082 appearances08/18 — 0.2% from 12,584 appearances08/19 — 0.2% from 4,194 appearances08/20 — 0.2% from 8,626 appearances08/21 — 0.2% from 11,896 appearances08/22 — 0.2% from 9,831 appearances08/23 — 0.2% from 8,314 appearances08/24 — 0.2% from 11,672 appearances08/25 — 0.2% from 11,067 appearances08/26 — 0.2% from 9,761 appearances08/27 — 0.2% from 8,432 appearances08/28 — 0.2% from 6,052 appearances
0.1%08/03 0.2%08/28

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −15.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 15.8 points (regression 63.6% to 47.8%). Higher up he gets outplayed.

Bronze — 54.8% from 378 gamesSilver — 60.1% from 2,192 gamesGold — 59.5% from 33,881 gamesDiamond — 55.5% from 34,397 gamesMythic — 52.5% from 131,216 gamesLegendary — 51.5% from 46,083 gamesMasters — 57.0% from 442 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, All ranks). The best eight of 32.

MapWin rateGamesTrust
Parallel Plays Hot Zone 62.5%
24302 100
Sneaky Fields Brawl Ball 60.4%
3129 76
Center Stage Brawl Ball 59.4%
1901 68
Double Swoosh Gem Grab 57.4%
1799 67
New Horizons Knockout 56.3%
3271 76
Gem Fort Gem Grab 56.5%
2363 71
Belle's Rock Knockout 56.0%
3559 78
Triple Dribble Brawl Ball 56.6%
1821 67

Everything about R-T on one page — all 32 maps instead of eight, filterable by mode, plus the rank tiers.

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.