Best map: Hot Potato with 50.0% from 372 games.
Wins late — in Brawl Ball 16.6 points better in long rounds than in short ones (47.2% against 30.6%, split at 89 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/04 to 08/21, 5 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.5 — rewards skill: from Bronze to Masters the win rate climbs by 7.5 points (regression 47.0% to 54.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
50.0% | 372 | 44 | ||
Bridge Too Far ![]() |
48.1% | 403 | 45 | ||
Rustic Arcade ![]() |
48.6% | 282 | 40 | ||
Safe Zone ![]() |
46.6% | 380 | 44 | ||
Deathcap Trap prev. season |
50.0% | 18 | 0 | ||
Dry Season ![]() |
45.0% | 260 | 38 | ||
Safe(r) Zone ![]() |
44.3% | 388 | 44 | ||
Ring of Fire ![]() |
44.2% | 308 | 41 | ||
Kaboom Canyon ![]() |
42.5% | 374 | 44 | ||
Shooting Star ![]() |
42.0% | 257 | 38 | ||
Hard Rock Mine ![]() |
40.7% | 253 | 38 | ||
Hideout ![]() |
40.5% | 242 | 37 | ||
Gem Fort ![]() |
39.5% | 238 | 37 | ||
Double Swoosh ![]() |
38.1% | 239 | 37 | ||
Out in the Open ![]() |
37.8% | 286 | 40 | ||
Undermine ![]() |
37.3% | 241 | 37 | ||
Flaring Phoenix ![]() |
36.9% | 274 | 39 | ||
Pit Stop ![]() |
37.1% | 321 | 42 | ||
New Horizons ![]() |
36.1% | 252 | 38 | ||
Layer Cake ![]() |
34.9% | 212 | 35 | ||
Dueling Beetles ![]() |
35.3% | 275 | 39 | ||
Open Business ![]() |
34.1% | 255 | 38 | ||
Parallel Plays ![]() |
31.0% | 252 | 38 | ||
Triple Dribble ![]() |
28.6% | 175 | 32 | ||
Belle's Rock ![]() |
30.4% | 237 | 37 | ||
Sneaky Fields ![]() |
25.8% | 182 | 33 | ||
Pinball Dreams ![]() |
23.7% | 190 | 34 | ||
Spiraling Out ![]() |
21.3% | 188 | 34 | ||
Center Stage ![]() |
20.5% | 185 | 33 |
Direct duels in Gem Grab: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.9% against Sirius in Brawl Ball. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.8%
1,144 games
Bo
61.5%
1,338 games
Stu
58.2%
1,446 games
Mortis
56.6%
2,270 games
Griff
56.5%
2,270 games
Edgar
55.2%
3,805 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | とらとらとらとらとらとらとら | Diamond | 25 | 36.2% | 72.0% |
| 2 | ゆづごん | Diamond | 36 | 34.2% | 55.6% |
| 3 | さかな | Mythic | 21 | 34.0% | 66.7% |
| 4 | まな | Diamond | 25 | 33.5% | 60.0% |
| 5 | 西瓜先輩🍉 | Mythic | 22 | 32.7% | 59.1% |