For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/06 to 08/19, 4 days. 1 earlier day is left out — below 285 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/19.
Direct duels in Heist: how 8-Bit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
63.3%
33,451 games
Chuck
61.9%
14,766 games
Mico
61.1%
16,283 games
Eve
62.3%
1,498 games
Bolt
59.1%
3,899 games
Edgar
57.6%
41,032 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | First🐈⬛🧭 | Legendary | 41 | 39.1% | 65.9% |
| 2 | Flash | Legendary | 28 | 38.8% | 75.0% |
| 3 | @bxni_ | Legendary | 20 | 38.3% | 85.0% |
| 4 | Tomoe🤍 | Legendary | 24 | 37.7% | 75.0% |
| 5 | BrX|ᴮᴬᴰ𝙂ă₥𝕖𝙧 | Legendary | 46 | 37.5% | 58.7% |