Only Layer Cake. 08/13 to 08/20, 8 days. 7 earlier days are left out — below 178 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/20.
Direct duels in Bounty: how 8-Bit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
70.0%
633 games
Tick
60.2%
950 games
Mortis
58.1%
1,391 games
Brock
56.7%
2,963 games
Piper
57.1%
2,037 games
Mandy
57.6%
701 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | とらとらとらとらとらとらとら | Diamond | 25 | 36.3% | 72.0% |
| 2 | ゆづごん | Diamond | 35 | 34.6% | 57.1% |
| 3 | まな | Diamond | 25 | 33.6% | 60.0% |
| 4 | 西瓜先輩🍉 | Mythic | 22 | 32.8% | 59.1% |
| 5 | 龍馬叔叔 | Mythic | 25 | 32.7% | 56.0% |