Best map: Hot Potato with 50.2% from 315 games.
Wins late — in Brawl Ball 16.6 points better in long rounds than in short ones (47.2% against 30.6%, split at 89 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/04 to 08/21, 5 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.5 — rewards skill: from Bronze to Masters the win rate climbs by 7.5 points (regression 46.9% to 54.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
50.2% | 315 | 41 | ||
Bridge Too Far ![]() |
48.2% | 336 | 42 | ||
Rustic Arcade ![]() |
47.0% | 247 | 38 | ||
Safe Zone ![]() |
46.4% | 330 | 42 | ||
Deathcap Trap prev. season |
50.0% | 18 | 0 | ||
Safe(r) Zone ![]() |
43.5% | 340 | 42 | ||
Ring of Fire ![]() |
43.4% | 265 | 39 | ||
Dry Season ![]() |
41.7% | 230 | 37 | ||
Kaboom Canyon ![]() |
41.5% | 328 | 42 | ||
Shooting Star ![]() |
40.4% | 230 | 37 | ||
Double Swoosh ![]() |
38.9% | 208 | 35 | ||
Hard Rock Mine ![]() |
38.4% | 211 | 35 | ||
Undermine ![]() |
38.2% | 207 | 35 | ||
Gem Fort ![]() |
38.0% | 213 | 35 | ||
Hideout ![]() |
37.3% | 217 | 36 | ||
Flaring Phoenix ![]() |
37.2% | 231 | 37 | ||
Pit Stop ![]() |
37.1% | 278 | 39 | ||
Out in the Open ![]() |
36.5% | 255 | 38 | ||
Dueling Beetles ![]() |
35.6% | 239 | 37 | ||
Open Business ![]() |
34.5% | 229 | 36 | ||
New Horizons ![]() |
34.1% | 226 | 36 | ||
Layer Cake ![]() |
32.3% | 186 | 33 | ||
Parallel Plays ![]() |
32.1% | 218 | 36 | ||
Belle's Rock ![]() |
31.0% | 200 | 34 | ||
Triple Dribble ![]() |
26.8% | 157 | 31 | ||
Sneaky Fields ![]() |
23.3% | 159 | 31 | ||
Center Stage ![]() |
20.7% | 169 | 32 | ||
Pinball Dreams ![]() |
19.9% | 166 | 32 | ||
Spiraling Out ![]() |
19.3% | 166 | 32 |
Direct duels in Knockout: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.7% against Grom in Knockout. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
57.3%
2,877 games
Bolt
64.4%
298 games
Edgar
57.0%
2,199 games
Willow
56.0%
1,018 games
Piper
55.5%
1,179 games
Gray
56.6%
484 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | とらとらとらとらとらとらとら | Diamond | 25 | 36.9% | 72.0% |
| 2 | ゆづごん | Diamond | 34 | 35.4% | 58.8% |
| 3 | まな | Diamond | 24 | 33.6% | 58.3% |
| 4 | カビゴン | Diamond | 22 | 33.4% | 59.1% |
| 5 | do | Diamond | 20 | 33.2% | 60.0% |