Wins late — in Knockout 5.1 points better in long rounds than in short ones (52.4% against 47.3%, split at 100 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how 8-Bit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
53.0%
2,662 games
Doug
55.5%
438 games
Damian
54.1%
673 games
Griff
50.3%
4,640 games
Trunk
50.1%
2,333 games
Bolt
52.6%
443 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | First🐈⬛🧭 | Legendary | 41 | 39.2% | 65.9% |
| 2 | Flash | Legendary | 28 | 38.9% | 75.0% |
| 3 | Tomoe🤍 | Legendary | 24 | 37.8% | 75.0% |
| 4 | BrX|ᴮᴬᴰ𝙂ă₥𝕖𝙧 | Legendary | 43 | 37.7% | 60.5% |
| 5 | Jevil | Diamond | 20 | 37.5% | 80.0% |