Wins early — in Heist 3.4 points better in short rounds than in long ones (55.1% against 51.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how 8-Bit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
53.3%
2,451 games
Damian
53.9%
636 games
Doug
54.6%
401 games
Griff
50.3%
4,340 games
Trunk
50.3%
2,165 games
Starr Nova
50.4%
1,266 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | First🐈⬛🧭 | Legendary | 39 | 38.6% | 64.1% |
| 2 | Flash | Legendary | 26 | 38.3% | 73.1% |
| 3 | Tomoe🤍 | Legendary | 24 | 38.2% | 75.0% |
| 4 | Jevil | Diamond | 20 | 37.9% | 80.0% |
| 5 | ᴛᴏxɪᴄ|Xalid🍁 | Legendary | 32 | 37.8% | 65.6% |