For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Tubs. 08/10 to 08/23, 4 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 08/23.
Direct duels in Heist: how 8-Bit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Tubs. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
63.4%
32,245 games
Chuck
62.0%
14,433 games
Mico
61.2%
15,916 games
Eve
62.1%
1,468 games
Bolt
59.1%
3,808 games
Edgar
57.6%
39,968 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | First🐈⬛🧭 | Legendary | 41 | 39.3% | 65.9% |
| 2 | Flash | Legendary | 28 | 39.0% | 75.0% |
| 3 | Tomoe🤍 | Legendary | 24 | 37.9% | 75.0% |
| 4 | Jevil | Diamond | 20 | 37.6% | 80.0% |
| 5 | ᴛᴏxɪᴄ|Xalid🍁 | Legendary | 32 | 37.5% | 65.6% |