Wins late — in Brawl Ball 6.6 points better in long rounds than in short ones (49.3% against 42.7%, split at 112 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how 8-Bit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Gold.
Nori
38.5%
928 duels
Chuck
40.9%
618 duels
Shade
41.3%
104 duels
Mico
42.1%
606 duels
Bohard counter
42.9%
210 duels
Dynamike
45.1%
122 duels
These counter 8-Bit anyway — even where 8-Bit wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Gold.
Nori
68.3%
688 games
Chuck
68.3%
470 games
Edgar
60.6%
1,015 games
Jessie
63.3%
289 games
Mico
60.4%
432 games
Bull
65.2%
178 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.