Wins early — in Heist 4.5 points better in short rounds than in long ones (56.1% against 51.6%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Only Safe Zone. 08/05 to 08/18, 8 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.3 — rewards skill: from Diamond to Masters the win rate climbs by 7.3 points (regression 49.1% to 56.5%). The higher the tier, the better he does.
Direct duels in Heist: how 8-Bit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
63.6%
983 games
Mico
62.9%
726 games
Jessie
59.4%
1,494 games
Edgar
58.5%
1,710 games
Chuck
59.1%
660 games
Nita
56.6%
829 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | soarGOTy1x | Legendary | 50 | 51.1% | 74.0% |
| 2 | PE | PATITO 🦆 | Legendary | 65 | 50.9% | 69.2% |
| 3 | HMRL | Mythic | 67 | 50.2% | 67.2% |
| 4 | Tamazara | Mythic | 22 | 49.8% | 90.9% |
| 5 | FeverNathan | Mythic | 22 | 49.8% | 90.9% |