My roster

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EN

8-Bit

Damage Dealer Super Rare Ranked · Silver
43.2%Win rate across all maps
26,875Games
100Trust Score
66. of 105Rank by score
+6.4Skill bonus

Best map: Bridge Too Far with 51.5% from 1,505 games.

Wins late — in Knockout 5.1 points better in long rounds than in short ones (52.4% against 47.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 37.PopularityBreadthCounter safetyStar rate
Win rate 37.43.2 %
Popularity 90.2.29 %
Breadth 65.23% of maps
Counter safety 90.34.6 %
Star rate 72.25.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/04 — 43.2% from 81 appearances08/05 — 32.8% from 195 appearances08/06 — 30.9% from 81 appearances08/20 — 38.8% from 5,917 appearances08/21 — 41.2% from 4,355 appearances08/22 — 45.3% from 3,584 appearances08/23 — 45.7% from 3,216 appearances08/24 — 44.9% from 5,252 appearances08/25 — 45.5% from 4,294 appearances08/26 — 42.0% from 257 appearances
43.2%08/04 42.0%08/26

Pick rate

08/04 — 1.3% from 81 appearances08/05 — 1.6% from 195 appearances08/06 — 1.0% from 81 appearances08/20 — 2.3% from 5,917 appearances08/21 — 2.3% from 4,355 appearances08/22 — 2.4% from 3,584 appearances08/23 — 2.3% from 3,216 appearances08/24 — 2.3% from 5,252 appearances08/25 — 2.2% from 4,294 appearances08/26 — 2.0% from 257 appearances
1.3%08/04 2.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 47.8% to 54.2%). The higher the tier, the better he does.

Bronze — 52.1% from 14,945 gamesSilver — 43.1% from 27,338 gamesGold — 49.7% from 260,475 gamesDiamond — 52.0% from 229,089 gamesMythic — 52.1% from 1,088,487 gamesLegendary — 53.0% from 487,419 gamesMasters — 53.1% from 14,877 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Bridge Too Far Heist 51.5%
1505 65
Safe Zone Heist 50.6%
1418 64
Hot Potato Heist 50.1%
1420 64
Rustic Arcade Gem Grab 49.8%
992 58
Kaboom Canyon Heist 48.6%
1328 63
Safe(r) Zone Heist 48.4%
1344 63
Dry Season Bounty 47.0%
905 57
Hideout Bounty 46.3%
858 56
Shooting Star Bounty 46.0%
919 57
Ring of Fire Hot Zone 45.2%
1061 59
Pinhole Punt Brawl Ball 56.3%
16 0
Undermine Gem Grab 45.2%
839 56
Deathcap Trap Gem Grabprev. season 50.0%
18 0
Open Business Hot Zone 43.4%
940 58
Gem Fort Gem Grab 43.4%
888 57
Hard Rock Mine Gem Grab 43.2%
938 58
New Horizons Knockout 42.8%
905 57
Beach Ball Brawl Ball 9.1%
11 0
Pit Stop Heist 41.2%
1180 61
Flaring Phoenix Knockout 40.4%
890 57
Layer Cake Bounty 40.4%
795 55
Out in the Open Knockout 40.3%
984 58
Dueling Beetles Hot Zone 39.3%
1046 59
Belle's Rock Knockout 39.2%
852 56
Double Swoosh Gem Grab 38.4%
818 56
Parallel Plays Hot Zone 33.6%
842 56
Sneaky Fields Brawl Ball 32.5%
633 52
Triple Dribble Brawl Ball 31.9%
586 51
Pinball Dreams Brawl Ball 31.8%
691 53
Spiraling Out Brawl Ball 31.3%
652 52
Center Stage Brawl Ball 30.5%
619 51

Who beats 8-Bit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Flash Legendary 28 39.2% 75.0%
2 First🐈‍⬛🧭 Legendary 39 38.5% 64.1%
3 Tomoe🤍 Legendary 24 38.0% 75.0%
4 Jevil Diamond 20 37.8% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.7% 65.6%