Best map: Bridge Too Far with 58.9% from 14,730 games.
Wins early — in Heist 3.4 points better in short rounds than in long ones (55.1% against 51.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 363 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 50.1% to 53.4%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
57.4% | 8640 | 91 | ||
Undermine ![]() |
53.9% | 4601 | 81 | ||
Hard Rock Mine ![]() |
53.6% | 5199 | 83 | ||
Crystal Arcade prev. season |
54.4% | 2068 | 69 | ||
Gem Fort ![]() |
52.8% | 4177 | 80 | ||
Deathcap Trap prev. season |
51.0% | 2233 | 71 | ||
Double Swoosh ![]() |
50.2% | 3351 | 77 |
Direct duels in Gem Grab: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.5% against Sirius in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.8%
3,466 games
Bo
56.7%
5,005 games
Stu
56.3%
5,675 games
Mina
56.6%
2,033 games
Starr Nova
55.6%
4,598 games
Doug
59.0%
669 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | First🐈⬛🧭 | Legendary | 37 | 39.3% | 67.6% |
| 2 | Flash | Legendary | 26 | 38.3% | 73.1% |
| 3 | Tomoe🤍 | Legendary | 24 | 38.1% | 75.0% |
| 4 | Jevil | Diamond | 20 | 37.8% | 80.0% |
| 5 | ᴛᴏxɪᴄ|Xalid🍁 | Legendary | 32 | 37.8% | 65.6% |