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EN

8-Bit

Damage Dealer Super Rare Ranked · Silver Gem Grab
44.3%Win rate in Gem Grab
4,331Games
80Trust Score
50. of 105Rank in Gem Grab
+3.3Skill bonus

Best map: Bridge Too Far with 51.6% from 1,462 games.

Wins early — in Heist 3.4 points better in short rounds than in long ones (55.1% against 51.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 47.PopularityBreadthCounter safetyStar rate
Win rate 47.44.3 %
Popularity 90.2.16 %
Breadth 65.23% of maps
Counter safety 84.39.4 %
Star rate 65.26.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/20 — 39.5% from 955 appearances08/21 — 42.5% from 765 appearances08/22 — 46.0% from 615 appearances08/23 — 46.7% from 501 appearances08/24 — 46.1% from 853 appearances08/25 — 48.0% from 640 appearances
39.5%08/20 48.0%08/25

Pick rate

08/20 — 2.1% from 955 appearances08/21 — 2.3% from 765 appearances08/22 — 2.3% from 615 appearances08/23 — 2.1% from 501 appearances08/24 — 2.1% from 853 appearances08/25 — 2.0% from 640 appearances
2.1%08/20 2.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 50.1% to 53.4%). The higher the tier, the better he does.

Bronze — 51.2% from 2,490 gamesSilver — 44.2% from 4,447 gamesGold — 50.6% from 36,277 gamesDiamond — 53.4% from 40,706 gamesMythic — 52.5% from 293,191 gamesLegendary — 52.6% from 151,484 gamesMasters — 51.9% from 4,803 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Silver). Filtered to Gem Grab: 6 of 29 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 50.1%
954 58
Undermine Gem Grab 45.4%
818 56
Deathcap Trap Gem Grabprev. season 50.0%
18 0
Hard Rock Mine Gem Grab 43.5%
912 57
Gem Fort Gem Grab 43.3%
856 56
Double Swoosh Gem Grab 38.3%
791 55

Against whom

Direct duels in Gem Grab: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.5% against Sirius in Brawl Ball. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.8% 3,458 games Bo 56.7% 4,979 games Stu 56.3% 5,657 games Mina 56.7% 2,028 games Starr Nova 55.7% 4,575 games Doug 59.0% 669 games

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 First🐈‍⬛🧭 Legendary 37 39.3% 67.6%
2 Flash Legendary 26 38.3% 73.1%
3 Tomoe🤍 Legendary 24 38.1% 75.0%
4 Jevil Diamond 20 37.9% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.8% 65.6%