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EN

8-Bit

Damage Dealer Super Rare Ranked · Silver Heist
48.7%Win rate in Heist
8,033Games
90Trust Score
27. of 104Rank in Heist
+6.6Skill bonus

Best map: Bridge Too Far with 51.7% from 1,474 games.

Wins early — in Heist 3.4 points better in short rounds than in long ones (55.1% against 51.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 63.Counter safetyStar rate
Win rate 64.48.7 %
Popularity 94.3.29 %
Breadth 63.23% of maps
Counter safety 91.43.4 %
Star rate 90.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/20 — 47.1% from 1,760 appearances08/21 — 45.5% from 1,321 appearances08/22 — 50.2% from 1,108 appearances08/23 — 48.5% from 962 appearances08/24 — 51.9% from 1,587 appearances08/25 — 49.4% from 1,288 appearances
47.1%08/20 49.4%08/25

Pick rate

08/20 — 3.3% from 1,760 appearances08/21 — 3.3% from 1,321 appearances08/22 — 3.4% from 1,108 appearances08/23 — 3.2% from 962 appearances08/24 — 3.3% from 1,587 appearances08/25 — 3.3% from 1,288 appearances
3.3%08/20 3.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.6 — rewards skill: from Bronze to Masters the win rate climbs by 6.6 points (regression 49.8% to 56.4%). The higher the tier, the better he does.

Bronze — 54.5% from 3,400 gamesSilver — 48.6% from 8,115 gamesGold — 52.3% from 108,433 gamesDiamond — 53.3% from 90,880 gamesMythic — 53.7% from 348,183 gamesLegendary — 56.2% from 114,357 gamesMasters — 57.8% from 2,603 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 29 maps.

MapWin rateGamesTrust
Bridge Too Far Heist 51.7%
1474 64
Safe Zone Heist 50.9%
1398 64
Hot Potato Heist 50.4%
1376 63
Safe(r) Zone Heist 48.6%
1328 63
Kaboom Canyon Heist 48.5%
1293 62
Pit Stop Heist 41.1%
1164 61

Against whom

Direct duels in Heist: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.3% against Sirius in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

8-Bit counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 63.7% 30,834 games Chuck 62.0% 14,092 games Mico 61.2% 15,506 games Eve 61.9% 1,441 games Bolt 59.1% 3,729 games Edgar 57.6% 38,759 games

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 First🐈‍⬛🧭 Legendary 39 38.7% 64.1%
2 Flash Legendary 26 38.3% 73.1%
3 Tomoe🤍 Legendary 24 38.2% 75.0%
4 Jevil Diamond 20 37.9% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.8% 65.6%