Best map: Bridge Too Far with 51.7% from 1,474 games.
Wins early — in Heist 3.4 points better in short rounds than in long ones (55.1% against 51.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.6 — rewards skill: from Bronze to Masters the win rate climbs by 6.6 points (regression 49.8% to 56.4%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
51.7% | 1474 | 64 | ||
Safe Zone ![]() |
50.9% | 1398 | 64 | ||
Hot Potato ![]() |
50.4% | 1376 | 63 | ||
Safe(r) Zone ![]() |
48.6% | 1328 | 63 | ||
Kaboom Canyon ![]() |
48.5% | 1293 | 62 | ||
Pit Stop ![]() |
41.1% | 1164 | 61 |
Direct duels in Heist: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.3% against Sirius in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
8-Bit counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.7%
30,834 games
Chuck
62.0%
14,092 games
Mico
61.2%
15,506 games
Eve
61.9%
1,441 games
Bolt
59.1%
3,729 games
Edgar
57.6%
38,759 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | First🐈⬛🧭 | Legendary | 39 | 38.7% | 64.1% |
| 2 | Flash | Legendary | 26 | 38.3% | 73.1% |
| 3 | Tomoe🤍 | Legendary | 24 | 38.2% | 75.0% |
| 4 | Jevil | Diamond | 20 | 37.9% | 80.0% |
| 5 | ᴛᴏxɪᴄ|Xalid🍁 | Legendary | 32 | 37.8% | 65.6% |