My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

8-Bit

Damage Dealer Super Rare Ranked · Bronze Knockout
55.2%Win rate in Knockout
2,113Games
70Trust Score
11. of 98Rank in Knockout
+7.4Skill bonus

Best map: Safe Zone with 57.1% from 576 games.

Wins late — in Knockout 5.1 points better in long rounds than in short ones (52.2% against 47.1%, split at 100 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 49.
Win rate 69.55.2 %
Popularity 91.2.65 %
Breadth 64.23% of maps
Counter safety 53.35.5 %
Star rate 49.22.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 124 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/20 — 54.6% from 313 appearances08/21 — 55.0% from 231 appearances08/22 — 58.9% from 309 appearances08/23 — 53.7% from 354 appearances08/24 — 55.5% from 429 appearances08/25 — 54.3% from 473 appearances
54.6%08/20 54.3%08/25

Pick rate

08/20 — 2.2% from 313 appearances08/21 — 2.8% from 231 appearances08/22 — 2.7% from 309 appearances08/23 — 3.1% from 354 appearances08/24 — 2.7% from 429 appearances08/25 — 2.5% from 473 appearances
2.2%08/20 2.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.4 — rewards skill: from Bronze to Masters the win rate climbs by 7.4 points (regression 45.7% to 53.0%). The higher the tier, the better he does.

Bronze — 55.2% from 2,118 gamesSilver — 40.8% from 3,641 gamesGold — 47.0% from 28,721 gamesDiamond — 50.5% from 25,300 gamesMythic — 50.8% from 114,491 gamesLegendary — 51.6% from 59,534 gamesMasters — 51.3% from 2,242 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
New Horizons Knockout 56.4%
551 50
Out in the Open Knockout 56.0%
504 48
Belle's Rock Knockout 55.0%
529 49
Flaring Phoenix Knockout 53.5%
529 49

Against whom

Direct duels in Knockout: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.4% against Sirius in Brawl Ball. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.9% 1,007 games Brock 55.9% 10,495 games Edgar 55.1% 9,203 games Doug 61.6% 375 games Tick 54.8% 2,859 games Mico 57.2% 690 games

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Flash Legendary 28 39.3% 75.0%
2 First🐈‍⬛🧭 Legendary 39 38.6% 64.1%
3 Tomoe🤍 Legendary 24 38.2% 75.0%
4 Jevil Diamond 20 37.9% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.8% 65.6%