Best map: Bridge Too Far with 58.0% from 23,707 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.3 — rewards skill: from Bronze to Masters the win rate climbs by 7.3 points (regression 45.7% to 53.0%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
48.4% | 7716 | 89 | ||
Out in the Open ![]() |
48.1% | 7893 | 89 | ||
New Horizons ![]() |
46.2% | 6964 | 88 | ||
Belle's Rock ![]() |
45.2% | 5948 | 85 |
Direct duels in Knockout: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.7% against Sirius in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.9%
1,017 games
Brock
55.9%
10,571 games
Edgar
55.0%
9,304 games
Doug
61.4%
378 games
Tick
54.8%
2,880 games
Sprout
56.6%
911 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Flash | Legendary | 28 | 39.2% | 75.0% |
| 2 | First🐈⬛🧭 | Legendary | 39 | 38.5% | 64.1% |
| 3 | Tomoe🤍 | Legendary | 24 | 38.0% | 75.0% |
| 4 | Jevil | Diamond | 20 | 37.8% | 80.0% |
| 5 | ᴛᴏxɪᴄ|Xalid🍁 | Legendary | 32 | 37.7% | 65.6% |