My roster

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EN

8-Bit

Damage Dealer Super Rare Ranked · Masters Knockout
51.3%Win rate in Knockout
2,242Games
71Trust Score
22. of 84Rank in Knockout
+7.4Skill bonus

Best map: Bridge Too Far with 63.0% from 1,677 games.

Wins early — in Heist 3.4 points better in short rounds than in long ones (55.1% against 51.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 47.Star rate
Win rate 58.51.3 %
Popularity 86.3.00 %
Breadth 81.27% of maps
Counter safety 47.35.2 %
Star rate 52.22.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 12 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/04 — 49.2% from 177 appearances08/05 — 50.9% from 324 appearances08/06 — 51.4% from 210 appearances08/07 — 50.0% from 66 appearances08/08 — 57.0% from 114 appearances08/09 — 56.9% from 137 appearances08/10 — 50.8% from 238 appearances08/11 — 54.1% from 279 appearances08/12 — 50.0% from 132 appearances08/13 — 48.1% from 77 appearances08/14 — 50.0% from 68 appearances08/18 — 40.5% from 79 appearances
49.2%08/04 40.5%08/18

Pick rate

08/04 — 3.3% from 177 appearances08/05 — 3.4% from 324 appearances08/06 — 2.8% from 210 appearances08/07 — 2.7% from 66 appearances08/08 — 2.7% from 114 appearances08/09 — 3.2% from 137 appearances08/10 — 2.9% from 238 appearances08/11 — 3.0% from 279 appearances08/12 — 3.4% from 132 appearances08/13 — 2.7% from 77 appearances08/14 — 3.3% from 68 appearances08/18 — 2.4% from 79 appearances
3.3%08/04 2.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.4 — rewards skill: from Bronze to Masters the win rate climbs by 7.4 points (regression 45.6% to 53.0%). The higher the tier, the better he does.

Bronze — 55.3% from 2,079 gamesSilver — 40.8% from 3,577 gamesGold — 47.0% from 28,220 gamesDiamond — 50.5% from 25,076 gamesMythic — 50.8% from 114,319 gamesLegendary — 51.6% from 59,433 gamesMasters — 51.3% from 2,242 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 28 maps. 2 of 4 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout+Legendaryprev. season 49.8%
9772 93
Flaring Phoenix Knockoutprev. season 52.6%
669 53
New Horizons Knockout+Legendary 51.2%
523 49
Out in the Open Knockoutprev. season 50.2%
833 56

Against whom

Direct duels in Knockout: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.5% against Sirius in Brawl Ball. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.8% 996 games Brock 55.9% 10,353 games Edgar 55.2% 9,014 games Doug 61.7% 371 games Tick 55.0% 2,810 games Sprout 56.4% 896 games

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 First🐈‍⬛🧭 Legendary 37 39.3% 67.6%
2 Flash Legendary 26 38.3% 73.1%
3 Tomoe🤍 Legendary 24 38.1% 75.0%
4 Jevil Diamond 20 37.9% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.8% 65.6%