Best map: Bridge Too Far with 63.0% from 1,677 games.
Wins early — in Heist 3.4 points better in short rounds than in long ones (55.1% against 51.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/18, 12 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.4 — rewards skill: from Bronze to Masters the win rate climbs by 7.4 points (regression 45.6% to 53.0%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 28 maps. 2 of 4 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock +Legendaryprev. season |
49.8% | 9772 | 93 | ||
Flaring Phoenix prev. season |
52.6% | 669 | 53 | ||
New Horizons +Legendary |
51.2% | 523 | 49 | ||
Out in the Open prev. season |
50.2% | 833 | 56 |
Direct duels in Knockout: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.5% against Sirius in Brawl Ball. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.8%
996 games
Brock
55.9%
10,353 games
Edgar
55.2%
9,014 games
Doug
61.7%
371 games
Tick
55.0%
2,810 games
Sprout
56.4%
896 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | First🐈⬛🧭 | Legendary | 37 | 39.3% | 67.6% |
| 2 | Flash | Legendary | 26 | 38.3% | 73.1% |
| 3 | Tomoe🤍 | Legendary | 24 | 38.1% | 75.0% |
| 4 | Jevil | Diamond | 20 | 37.9% | 80.0% |
| 5 | ᴛᴏxɪᴄ|Xalid🍁 | Legendary | 32 | 37.8% | 65.6% |