Wins early — in Knockout 12.1 points better in short rounds than in long ones (51.3% against 39.2%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −3.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bo
60.2%
176 games
Stu
55.9%
118 games
Pierce
52.9%
155 games
Starr Nova
57.4%
61 games
Max
49.5%
101 games
Lou
50.0%
78 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 지방 | Mythic | 22 | 31.2% | 50.0% |