Wins early — in Knockout 11.8 points better in short rounds than in long ones (53.7% against 41.9%, split at 99 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.2 — punishes weak opponents: from Diamond to Legendary the win rate drops by 6.2 points (regression 55.6% to 49.3%). Higher up he gets outplayed.
Direct duels in Heist: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
59.7%
355 games
8-Bit
57.5%
515 games
Edgar
52.3%
434 games
Chuck
53.5%
269 games
Brock
50.1%
696 games
Nita
55.6%
99 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list