Best map: Hard Rock Mine with 50.7% from 564 games.
Wins early — in Bounty 7.4 points better in short rounds than in long ones (53.6% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 98 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.7 — rewards skill: from Silver to Masters the win rate climbs by 4.7 points (regression 44.4% to 49.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
50.7% | 564 | 50 | ||
Ring of Fire prev. season |
49.8% | 646 | 52 | ||
Layer Cake ![]() |
49.5% | 598 | 51 | ||
Double Swoosh ![]() |
48.9% | 703 | 53 | ||
Gem Fort ![]() |
48.4% | 985 | 58 | ||
Undermine ![]() |
48.5% | 883 | 57 | ||
New Horizons prev. season |
49.0% | 600 | 51 | ||
Safe(r) Zone ![]() |
54.5% | 99 | 24 | ||
Safe Zone prev. season |
50.6% | 237 | 37 | ||
Kaboom Canyon prev. season |
47.6% | 699 | 53 | ||
Crystal Arcade prev. season |
47.3% | 446 | 46 | ||
Rustic Arcade prev. season |
47.4% | 156 | 31 | ||
Bridge Too Far prev. season |
45.6% | 588 | 51 | ||
Flaring Phoenix prev. season |
43.9% | 830 | 56 | ||
Hideout prev. season |
44.0% | 382 | 44 | ||
Sneaky Fields prev. season |
43.5% | 817 | 55 | ||
Deathcap Trap prev. season |
41.9% | 279 | 39 | ||
Center Stage prev. season |
41.7% | 714 | 53 | ||
Parallel Plays prev. season |
41.3% | 518 | 49 | ||
Hot Potato prev. season |
39.6% | 164 | 31 | ||
Dry Season prev. season |
40.2% | 219 | 36 | ||
Dueling Beetles prev. season |
38.7% | 119 | 27 | ||
Spiraling Out ![]() |
32.0% | 50 | 14 | ||
Triple Dribble prev. season |
39.1% | 238 | 37 | ||
Pit Stop ![]() |
33.3% | 69 | 19 | ||
Belle's Rock prev. season |
36.6% | 134 | 28 | ||
Open Business prev. season |
31.8% | 66 | 18 | ||
Shooting Star prev. season |
37.5% | 309 | 41 | ||
Out in the Open prev. season |
37.0% | 292 | 40 | ||
Pinball Dreams prev. season |
36.1% | 233 | 37 |
Direct duels in Gem Grab: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.0% against Nori in Heist. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.3%
208 games
Rico
56.7%
600 games
Griff
55.8%
563 games
Ash
59.1%
159 games
Meg
58.0%
169 games
Bo
52.6%
392 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 지방 | Diamond | 20 | 30.5% | 45.0% |