My roster

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← Overview

Alli

Mythic Ranked · Gold
48.1%Win rate across all maps
14,955Games
99Trust Score
68. of 105Rank by score
+3.7Skill bonus

Best map: New Horizons with 54.4% from 634 games.

Wins late — in Hot Zone 10.5 points better in long rounds than in short ones (52.6% against 42.1%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 38.48.1 %
Popularity 17.0.14 %
Breadth 0.0% of maps
Counter safety 63.28.9 %
Star rate 38.19.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 45.2% from 73 appearances08/05 — 48.9% from 178 appearances08/06 — 55.2% from 134 appearances08/20 — 50.5% from 3,517 appearances08/21 — 49.5% from 3,308 appearances08/22 — 47.6% from 2,433 appearances08/23 — 47.4% from 2,019 appearances08/24 — 44.9% from 2,910 appearances08/25 — 46.2% from 768 appearances
45.2%08/04 46.2%08/25

Pick rate

08/04 — 0.2% from 73 appearances08/05 — 0.1% from 178 appearances08/06 — 0.2% from 134 appearances08/20 — 0.1% from 3,517 appearances08/21 — 0.1% from 3,308 appearances08/22 — 0.2% from 2,433 appearances08/23 — 0.1% from 2,019 appearances08/24 — 0.1% from 2,910 appearances08/25 — 0.1% from 768 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Bronze to Masters the win rate climbs by 3.7 points (regression 45.0% to 48.6%). The higher the tier, the better he does.

Bronze — 57.8% from 308 gamesSilver — 53.5% from 1,207 gamesGold — 48.1% from 15,455 gamesDiamond — 46.1% from 26,667 gamesMythic — 46.7% from 139,462 gamesLegendary — 49.2% from 64,224 gamesMasters — 50.2% from 2,246 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
New Horizons Knockout 54.4%
634 52
Gem Fort Gem Grab 51.2%
1659 66
Hard Rock Mine Gem Grab 51.5%
1045 59
Undermine Gem Grab 50.1%
1907 68
Layer Cake Bounty 49.9%
1366 63
Double Swoosh Gem Grab 47.7%
1336 63
Hideout Bounty 49.5%
364 43
Bridge Too Far Heist 48.8%
525 49
Out in the Open Knockout 48.8%
340 42
Shooting Star Bounty 48.8%
336 42
Crystal Arcade Gem Grabprev. season 66.7%
21 1
Ring of Fire Hot Zone 47.6%
534 49
Kaboom Canyon Heist 47.1%
539 49
Sneaky Fields Brawl Ball 46.7%
585 51
Flaring Phoenix Knockout 45.9%
780 55
Dry Season Bounty 47.0%
219 36
Safe Zone Heist 47.1%
191 34
Center Stage Brawl Ball 45.9%
505 48
Deathcap Trap Gem Grabprev. season 50.0%
14 0
Parallel Plays Hot Zone 44.6%
327 42
Pit Stop Heist 44.3%
174 32
Safe(r) Zone Heist 43.3%
238 37
Pinball Dreams Brawl Ball 42.5%
221 36
Rustic Arcade Gem Grab 40.7%
221 36
Hot Potato Heist 39.9%
143 29
Dueling Beetles Hot Zone 38.7%
111 26
Belle's Rock Knockout 38.8%
121 27
Spiraling Out Brawl Ball 39.2%
232 37
Triple Dribble Brawl Ball 37.3%
204 35
Open Business Hot Zone 30.6%
98 24

Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 25 40.8% 84.0%
2 Chaoss14 Legendary 24 34.8% 58.3%
3 Joswa Mythic 20 34.4% 60.0%
4 Urubu🫧 Mythic 29 34.0% 51.7%
5 xDi Legendary 25 33.6% 52.0%