Wins early — in Knockout 11.8 points better in short rounds than in long ones (53.7% against 41.9%, split at 99 s). A pick for pace — if the game drags on, it works against him.
For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −2.9 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bo
59.9%
212 games
Meg
66.2%
68 games
Stu
56.6%
136 games
Starr Nova
58.6%
70 games
Pierce
51.2%
172 games
Max
51.8%
114 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list