Wins early — in Bounty 7.4 points better in short rounds than in long ones (53.6% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +6.6 — rewards skill: from Diamond to Legendary the win rate climbs by 6.6 points (regression 41.9% to 48.5%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
Alli counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Rico
55.6%
259 games
Bibi
54.0%
150 games
Emz
52.9%
153 games
Griff
49.8%
243 games
Willow
51.8%
114 games
Chester
52.3%
88 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 지방 | Diamond | 20 | 29.9% | 45.0% |