For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 321 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Rico
53.9%
1,873 games
Griff
52.0%
2,247 games
Moe
57.6%
144 games
Emz
49.7%
1,580 games
Charlie
61.3%
62 games
Carl
50.4%
462 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Arox. | Masters | 75 | 45.1% | 65.3% |
| 2 | ZETA | Toxic✨ | Legendary | 30 | 41.7% | 76.7% |
| 3 | ネオン ノストラード | Masters | 29 | 41.2% | 75.9% |
| 4 | Urubu🫧 | Legendary | 56 | 41.0% | 60.7% |
| 5 | Ness | Masters | 32 | 40.9% | 71.9% |