Wins early — in Brawl Ball 7.3 points better in short rounds than in long ones (48.3% against 41.0%, split at 93 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Rico
51.5%
769 games
Griff
51.1%
850 games
Bibi
52.7%
414 games
Emz
51.9%
557 games
Doug
54.3%
81 games
Max
48.3%
290 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list