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← Overview

Alli

Mythic Ranked · Diamond
46.7%Win rate across all maps
7,526Games
89Trust Score
95. of 105Rank by score
+4.3Skill bonus

Best map: Hard Rock Mine with 51.6% from 642 games.

Wins early — in Bounty 7.4 points better in short rounds than in long ones (53.6% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/21, 14 days. 11 earlier days are left out — below 98 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 52.2% from 406 appearances08/05 — 43.1% from 1,161 appearances08/06 — 44.5% from 1,068 appearances08/11 — 54.0% from 215 appearances08/12 — 45.5% from 618 appearances08/13 — 47.7% from 757 appearances08/14 — 46.1% from 872 appearances08/15 — 46.8% from 869 appearances08/16 — 44.9% from 1,106 appearances08/17 — 44.6% from 1,040 appearances08/18 — 45.3% from 1,073 appearances08/19 — 35.7% from 244 appearances08/20 — 46.8% from 3,559 appearances08/21 — 46.5% from 3,967 appearances
52.2%08/04 46.5%08/21

Pick rate

08/04 — 0.2% from 406 appearances08/05 — 0.2% from 1,161 appearances08/06 — 0.2% from 1,068 appearances08/11 — 0.2% from 215 appearances08/12 — 0.2% from 618 appearances08/13 — 0.2% from 757 appearances08/14 — 0.2% from 872 appearances08/15 — 0.2% from 869 appearances08/16 — 0.2% from 1,106 appearances08/17 — 0.2% from 1,040 appearances08/18 — 0.2% from 1,073 appearances08/19 — 0.2% from 244 appearances08/20 — 0.3% from 3,559 appearances08/21 — 0.2% from 3,967 appearances
0.2%08/04 0.2%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Silver to Masters the win rate climbs by 4.3 points (regression 44.6% to 48.9%). The higher the tier, the better he does.

Silver — 57.5% from 381 gamesGold — 50.2% from 6,149 gamesDiamond — 45.9% from 17,280 gamesMythic — 46.5% from 130,545 gamesLegendary — 49.1% from 60,249 gamesMasters — 50.0% from 2,206 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 51.6%
642 52
Layer Cake Bounty 50.2%
683 53
Undermine Gem Grab 48.9%
1004 59
Safe(r) Zone Heist 54.8%
124 27
New Horizons Knockoutprev. season 49.0%
624 51
Gem Fort Gem Grab 48.1%
1135 60
Double Swoosh Gem Grab 48.4%
789 55
Safe Zone Heistprev. season 50.6%
247 38
Ring of Fire Hot Zone 48.4%
345 43
Kaboom Canyon Heistprev. season 47.2%
741 54
Crystal Arcade Gem Grabprev. season 47.3%
446 46
Rustic Arcade Gem Grabprev. season 47.5%
162 31
Bridge Too Far Heist 45.1%
326 42
Flaring Phoenix Knockoutprev. season 44.1%
862 56
Hideout Bountyprev. season 44.4%
387 44
Sneaky Fields Brawl Ballprev. season 43.2%
858 56
Deathcap Trap Gem Grabprev. season 41.9%
279 39
Center Stage Brawl Ballprev. season 41.8%
740 54
Parallel Plays Hot Zoneprev. season 41.3%
528 49
Hot Potato Heistprev. season 39.9%
168 32
Dueling Beetles Hot Zoneprev. season 39.0%
123 27
Pit Stop Heist 35.4%
79 21
Triple Dribble Brawl Ballprev. season 39.1%
243 37
Dry Season Bountyprev. season 38.9%
229 36
Belle's Rock Knockoutprev. season 37.0%
138 29
Spiraling Out Brawl Ball 30.4%
56 15
Open Business Hot Zoneprev. season 31.9%
69 19
Shooting Star Bountyprev. season 38.1%
318 41
Pinball Dreams Brawl Ballprev. season 37.3%
244 37
Out in the Open Knockoutprev. season 37.1%
302 41

Against whom

Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.5% against Nori in Heist. On average the worst case sits at 27.8%.

Counters

Alli counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Alli here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 57.1% 170 games Piper 57.1% 133 games Brock 53.0% 253 games Griff 52.9% 68 games Willow 50.4% 115 games Colt 50.6% 87 games

Who plays him best

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 지방 Diamond 20 29.8% 45.0%