Best map: Hard Rock Mine with 51.6% from 642 games.
Wins early — in Bounty 7.4 points better in short rounds than in long ones (53.6% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 98 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.3 — rewards skill: from Silver to Masters the win rate climbs by 4.3 points (regression 44.6% to 48.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
51.6% | 642 | 52 | ||
Layer Cake ![]() |
50.2% | 683 | 53 | ||
Undermine ![]() |
48.9% | 1004 | 59 | ||
Safe(r) Zone ![]() |
54.8% | 124 | 27 | ||
New Horizons prev. season |
49.0% | 624 | 51 | ||
Gem Fort ![]() |
48.1% | 1135 | 60 | ||
Double Swoosh ![]() |
48.4% | 789 | 55 | ||
Safe Zone prev. season |
50.6% | 247 | 38 | ||
Ring of Fire ![]() |
48.4% | 345 | 43 | ||
Kaboom Canyon prev. season |
47.2% | 741 | 54 | ||
Crystal Arcade prev. season |
47.3% | 446 | 46 | ||
Rustic Arcade prev. season |
47.5% | 162 | 31 | ||
Bridge Too Far ![]() |
45.1% | 326 | 42 | ||
Flaring Phoenix prev. season |
44.1% | 862 | 56 | ||
Hideout prev. season |
44.4% | 387 | 44 | ||
Sneaky Fields prev. season |
43.2% | 858 | 56 | ||
Deathcap Trap prev. season |
41.9% | 279 | 39 | ||
Center Stage prev. season |
41.8% | 740 | 54 | ||
Parallel Plays prev. season |
41.3% | 528 | 49 | ||
Hot Potato prev. season |
39.9% | 168 | 32 | ||
Dueling Beetles prev. season |
39.0% | 123 | 27 | ||
Pit Stop ![]() |
35.4% | 79 | 21 | ||
Triple Dribble prev. season |
39.1% | 243 | 37 | ||
Dry Season prev. season |
38.9% | 229 | 36 | ||
Belle's Rock prev. season |
37.0% | 138 | 29 | ||
Spiraling Out ![]() |
30.4% | 56 | 15 | ||
Open Business prev. season |
31.9% | 69 | 19 | ||
Shooting Star prev. season |
38.1% | 318 | 41 | ||
Pinball Dreams prev. season |
37.3% | 244 | 37 | ||
Out in the Open prev. season |
37.1% | 302 | 41 |
Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.5% against Nori in Heist. On average the worst case sits at 27.8%.
Alli counters nobody here — he wins and loses as strength would have it.
Nobody counters Alli here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
57.1%
170 games
Piper
57.1%
133 games
Brock
53.0%
253 games
Griff
52.9%
68 games
Willow
50.4%
115 games
Colt
50.6%
87 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 지방 | Diamond | 20 | 29.8% | 45.0% |