Best map: New Horizons with 60.3% from 247 games.
Wins early — in Bounty 7.4 points better in short rounds than in long ones (53.6% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.4 — rewards skill: from Silver to Masters the win rate climbs by 4.4 points (regression 44.6% to 49.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
60.3% | 247 | 38 | ||
Layer Cake ![]() |
53.5% | 529 | 49 | ||
Gem Fort ![]() |
52.3% | 688 | 53 | ||
Undermine ![]() |
51.8% | 755 | 54 | ||
Hard Rock Mine ![]() |
52.3% | 421 | 46 | ||
Dry Season ![]() |
56.5% | 92 | 23 | ||
Out in the Open ![]() |
53.5% | 129 | 28 | ||
Bridge Too Far ![]() |
50.5% | 222 | 36 | ||
Shooting Star ![]() |
51.5% | 130 | 28 | ||
Sneaky Fields ![]() |
49.6% | 226 | 36 | ||
Double Swoosh ![]() |
47.8% | 540 | 49 | ||
Crystal Arcade prev. season |
66.7% | 21 | 1 | ||
Pinball Dreams ![]() |
52.8% | 72 | 19 | ||
Kaboom Canyon ![]() |
48.8% | 205 | 35 | ||
Ring of Fire ![]() |
48.4% | 223 | 36 | ||
Hideout ![]() |
49.0% | 143 | 29 | ||
Center Stage ![]() |
48.1% | 185 | 33 | ||
Safe Zone ![]() |
50.0% | 62 | 17 | ||
Belle's Rock ![]() |
50.0% | 44 | 12 | ||
Pit Stop ![]() |
49.1% | 55 | 15 | ||
Deathcap Trap prev. season |
50.0% | 14 | 0 | ||
Flaring Phoenix ![]() |
45.4% | 282 | 40 | ||
Parallel Plays ![]() |
45.7% | 105 | 25 | ||
Hot Potato ![]() |
45.5% | 55 | 15 | ||
Spiraling Out ![]() |
42.5% | 87 | 22 | ||
Rustic Arcade ![]() |
42.1% | 76 | 20 | ||
Safe(r) Zone ![]() |
42.4% | 92 | 23 | ||
Triple Dribble ![]() |
41.5% | 65 | 18 | ||
Dueling Beetles prev. season |
40.4% | 47 | 13 | ||
Open Business prev. season |
28.9% | 38 | 10 |
Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.6% against Nori in Heist. On average the worst case sits at 27.6%.
Alli counters nobody here — he wins and loses as strength would have it.
Nobody counters Alli here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
56.9%
174 games
Brock
52.9%
257 games
Piper
55.8%
138 games
Griff
52.9%
68 games
Willow
50.4%
115 games
Colt
50.0%
88 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 지방 | Diamond | 20 | 29.6% | 45.0% |