Best map: Ring of Fire with 62.9% from 170 games.
Wins early — in Bounty 7.4 points better in short rounds than in long ones (53.6% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/19, 13 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.5 — rewards skill: from Silver to Masters the win rate climbs by 4.5 points (regression 44.5% to 49.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
62.9% | 170 | 32 | ||
Double Swoosh prev. season |
56.1% | 230 | 37 | ||
Kaboom Canyon prev. season |
57.0% | 128 | 28 | ||
Layer Cake prev. season |
53.8% | 104 | 25 | ||
Out in the Open prev. season |
62.5% | 32 | 7 | ||
Gem Fort prev. season |
48.5% | 367 | 44 | ||
Sneaky Fields prev. season |
48.5% | 206 | 35 | ||
New Horizons prev. season |
63.2% | 19 | 0 | ||
Hard Rock Mine prev. season |
48.4% | 182 | 33 | ||
Deathcap Trap prev. season |
66.7% | 12 | 0 | ||
Safe Zone prev. season |
45.7% | 35 | 8 | ||
Crystal Arcade prev. season |
44.6% | 56 | 15 | ||
Center Stage prev. season |
44.7% | 188 | 34 | ||
Flaring Phoenix prev. season |
40.0% | 10 | 0 | ||
Undermine prev. season |
43.9% | 173 | 32 | ||
Pinball Dreams prev. season |
41.4% | 29 | 6 | ||
Bridge Too Far prev. season |
43.8% | 251 | 38 |
Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.2% against Nori in Heist. On average the worst case sits at 27.3%.
Alli counters nobody here — he wins and loses as strength would have it.
Nobody counters Alli here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
57.9%
164 games
Piper
57.7%
130 games
Brock
52.7%
243 games
Colt
51.2%
84 games
Willow
50.0%
106 games
Griff
51.5%
66 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 지방 | Diamond | 20 | 29.9% | 45.0% |