Best map: Undermine with 80.8% from 26 games.
Wins early — in Bounty 7.4 points better in short rounds than in long ones (53.6% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.6 — rewards skill: from Silver to Masters the win rate climbs by 4.6 points (regression 44.4% to 49.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine prev. season |
80.8% | 26 | 4 | ||
Layer Cake prev. season |
73.9% | 23 | 2 | ||
Flaring Phoenix prev. season |
72.7% | 22 | 1 | ||
Ring of Fire prev. season |
75.0% | 12 | 0 | ||
Gem Fort prev. season |
57.6% | 33 | 7 | ||
Center Stage prev. season |
63.2% | 19 | 0 | ||
Double Swoosh prev. season |
58.3% | 24 | 3 | ||
Hard Rock Mine ![]() |
58.8% | 17 | 0 | ||
Parallel Plays ![]() |
61.5% | 13 | 0 | ||
Kaboom Canyon prev. season |
55.6% | 18 | 0 | ||
Sneaky Fields ![]() |
57.1% | 14 | 0 | ||
Dry Season ![]() |
60.0% | 10 | 0 | ||
Out in the Open prev. season |
53.8% | 13 | 0 | ||
Pinball Dreams prev. season |
54.5% | 11 | 0 | ||
New Horizons prev. season |
50.0% | 14 | 0 | ||
Hideout prev. season |
33.3% | 12 | 0 | ||
Shooting Star prev. season |
25.0% | 12 | 0 |
Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.2% against Nori in Heist. On average the worst case sits at 27.4%.
Alli counters nobody here — he wins and loses as strength would have it.
Nobody counters Alli here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
58.3%
151 games
Piper
59.3%
123 games
Brock
50.9%
232 games
Griff
53.2%
62 games
Willow
50.5%
101 games
Colt
50.6%
81 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 지방 | Diamond | 20 | 30.2% | 45.0% |