There are barely any games for this brawler on Beach Ball — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Rico
52.0%
965 games
Bibi
51.8%
527 games
Griff
50.5%
1,072 games
Emz
50.8%
695 games
Doug
55.9%
111 games
Moe
59.7%
67 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.