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Alli

Mythic Ranked · Legendary Center Stage Brawl Ball
48.3%Win rate on Center Stage
3,145Games here
1.0%Pick rate
76Trust Score
45. of 105Rank on this map
+6.8Skill bonus

Wins early — in Brawl Ball 7.3 points better in short rounds than in long ones (48.3% against 41.0%, split at 93 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 8.BreadthCounter safetyStar rate
Win rate 53.49.2 %
Popularity 8.0.09 %
Breadth 24.4% of maps
Counter safety 33.33.8 %
Star rate 56.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/23, 16 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 51.3% from 152 appearances08/05 — 50.1% from 389 appearances08/06 — 56.3% from 197 appearances08/07 — 59.1% from 88 appearances08/08 — 45.8% from 96 appearances08/09 — 50.7% from 138 appearances08/10 — 45.7% from 276 appearances08/11 — 49.6% from 506 appearances08/12 — 45.6% from 318 appearances08/13 — 40.1% from 172 appearances08/14 — 46.2% from 119 appearances08/15 — 50.4% from 131 appearances08/16 — 45.7% from 138 appearances08/17 — 37.7% from 69 appearances08/18 — 49.1% from 108 appearances08/23 — 44.6% from 65 appearances
51.3%08/04 44.6%08/23

Pick rate

08/04 — 0.5% from 152 appearances08/05 — 0.6% from 389 appearances08/06 — 0.6% from 197 appearances08/07 — 0.5% from 88 appearances08/08 — 0.5% from 96 appearances08/09 — 0.6% from 138 appearances08/10 — 0.5% from 276 appearances08/11 — 0.5% from 506 appearances08/12 — 0.4% from 318 appearances08/13 — 0.4% from 172 appearances08/14 — 0.4% from 119 appearances08/15 — 0.5% from 131 appearances08/16 — 0.5% from 138 appearances08/17 — 0.3% from 69 appearances08/18 — 0.4% from 108 appearances08/23 — 1.0% from 65 appearances
0.5%08/04 1.0%08/23

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +6.8 — rewards skill: from Gold to Legendary the win rate climbs by 6.8 points (regression 41.0% to 47.8%). The higher the tier, the better he does.

Gold — 45.8% from 393 gamesDiamond — 41.3% from 993 gamesMythic — 45.2% from 5,292 gamesLegendary — 48.3% from 3,145 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Emz 54.5% 437 games Bibi 54.8% 341 games Griff 51.4% 689 games Rico 51.1% 620 games Doug 56.5% 69 games Ash 52.0% 150 games

Who plays him best

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 20 40.8% 90.0%
2 Joswa Mythic 20 35.0% 60.0%
3 xDi Legendary 23 34.9% 56.5%
4 Chaoss14 Legendary 22 34.3% 54.5%
5 지방 Mythic 31 32.2% 41.9%