My roster

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Alli

Mythic Ranked · Masters Out in the Open Knockout
46.8%Win rate on Out in the Open
526Games here
0.1%Pick rate
49Trust Score
79. of 105Rank on this map
+6.8Skill bonus

Wins early — in Knockout 11.8 points better in short rounds than in long ones (53.7% against 41.9%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 93.59.0 %
Popularity 18.0.08 %
Breadth 0.0% of maps
Counter safety 71.37.6 %
Star rate 38.21.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Out in the Open — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +6.8 — rewards skill: from Diamond to Legendary the win rate climbs by 6.8 points (regression 39.9% to 46.7%). The higher the tier, the better he does.

Diamond — 38.6% from 360 gamesMythic — 43.8% from 2,179 gamesLegendary — 45.7% from 494 games
DiamondMythicLegendary

Against whom

Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Out in the Open. Computed across all ranked tiers together — not for your tier alone.

Counters

Alli counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Edgar 57.1% 282 games Brock 53.8% 424 games Piper 52.7% 237 games Lily 58.1% 62 games Willow 51.1% 182 games Spike 52.3% 65 games

Who plays him best

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Chaoss14 Legendary 22 32.8% 54.5%
2 지방 Mythic 25 32.6% 52.0%