My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Alli

Mythic Ranked · Mythic Safe Zone Heist
53.7%Win rate on Safe Zone
2,459Games here
0.6%Pick rate
72Trust Score
6. of 105Rank on this map
−6.3Skill bonus

Wins early — in Knockout 11.8 points better in short rounds than in long ones (53.7% against 41.9%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 81.50.1 %
Popularity 28.0.21 %
Breadth 39.7% of maps
Counter safety 45.30.8 %
Star rate 10.3.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/05 to 08/19, 12 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Win rate

08/05 — 57.6% from 165 appearances08/06 — 49.5% from 95 appearances08/10 — 42.3% from 78 appearances08/11 — 48.9% from 182 appearances08/12 — 57.8% from 320 appearances08/13 — 54.3% from 280 appearances08/14 — 55.4% from 184 appearances08/15 — 53.6% from 192 appearances08/16 — 55.1% from 243 appearances08/17 — 55.8% from 197 appearances08/18 — 51.4% from 222 appearances08/19 — 44.6% from 65 appearances
57.6%08/05 44.6%08/19

Pick rate

08/05 — 0.2% from 165 appearances08/06 — 0.2% from 95 appearances08/10 — 0.2% from 78 appearances08/11 — 0.1% from 182 appearances08/12 — 0.1% from 320 appearances08/13 — 0.1% from 280 appearances08/14 — 0.1% from 184 appearances08/15 — 0.1% from 192 appearances08/16 — 0.1% from 243 appearances08/17 — 0.1% from 197 appearances08/18 — 0.1% from 222 appearances08/19 — 0.1% from 65 appearances
0.2%08/05 0.1%08/19

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.3 — punishes weak opponents: from Diamond to Legendary the win rate drops by 6.3 points (regression 55.5% to 49.3%). Higher up he gets outplayed.

Diamond — 50.5% from 315 gamesMythic — 53.7% from 2,459 gamesLegendary — 48.1% from 1,380 games
DiamondMythicLegendary

Against whom

Direct duels in Heist: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

8-Bit 59.3% 597 games Nori 59.7% 395 games Edgar 52.8% 496 games Brock 51.7% 813 games Chuck 53.4% 309 games Nita 55.0% 109 games

Who plays him best

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Joswa Mythic 20 34.2% 60.0%
2 Chaoss14 Legendary 22 33.5% 54.5%
3 지방 Mythic 27 32.7% 48.1%