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← Overview

Alli

Mythic Ranked · Legendary Undermine Gem Grab
49.0%Win rate on Undermine
5,954Games here
1.0%Pick rate
85Trust Score
44. of 105Rank on this map

Wins early — in Knockout 12.1 points better in short rounds than in long ones (51.3% against 39.2%, split at 98 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/04 to 08/19, 16 days. 6 earlier days are left out — below 82 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 43.8% from 384 appearances08/05 — 51.1% from 607 appearances08/06 — 47.0% from 296 appearances08/07 — 44.1% from 145 appearances08/08 — 48.0% from 204 appearances08/09 — 54.8% from 210 appearances08/10 — 52.7% from 617 appearances08/11 — 46.4% from 1,087 appearances08/12 — 50.8% from 779 appearances08/13 — 50.7% from 381 appearances08/14 — 48.3% from 263 appearances08/15 — 49.7% from 199 appearances08/16 — 50.6% from 243 appearances08/17 — 42.8% from 152 appearances08/18 — 47.6% from 187 appearances08/19 — 45.1% from 82 appearances
43.8%08/04 45.1%08/19

Pick rate

08/04 — 1.3% from 384 appearances08/05 — 1.0% from 607 appearances08/06 — 0.9% from 296 appearances08/07 — 0.9% from 145 appearances08/08 — 1.2% from 204 appearances08/09 — 1.0% from 210 appearances08/10 — 1.1% from 617 appearances08/11 — 1.0% from 1,087 appearances08/12 — 1.0% from 779 appearances08/13 — 0.9% from 381 appearances08/14 — 0.8% from 263 appearances08/15 — 0.8% from 199 appearances08/16 — 0.9% from 243 appearances08/17 — 0.7% from 152 appearances08/18 — 0.8% from 187 appearances08/19 — 1.1% from 82 appearances
1.3%08/04 1.1%08/19

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 51.4% from 901 gamesDiamond — 45.7% from 1,907 gamesMythic — 45.3% from 11,485 gamesLegendary — 49.0% from 5,954 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.3% 283 games Rico 56.3% 810 games Griff 55.9% 913 games Meg 58.1% 284 games Ash 58.5% 217 games Bo 54.3% 554 games

Who plays him best

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 지방 Diamond 20 29.3% 45.0%