Wins early — in Bounty 7.4 points better in short rounds than in long ones (53.6% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.2 — rewards skill: from Gold to Legendary the win rate climbs by 3.2 points (regression 44.4% to 47.6%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.8%
196 games
Rico
56.3%
536 games
Griff
56.0%
489 games
Ash
58.8%
136 games
Meg
58.6%
140 games
Bo
52.2%
356 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 지방 | Diamond | 20 | 31.3% | 45.0% |