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Alli

Mythic Ranked · Mythic Undermine Gem Grab
46.4%Win rate on Undermine
634Games here
0.1%Pick rate
52Trust Score
76. of 105Rank on this map

Wins early — in Knockout 11.8 points better in short rounds than in long ones (53.7% against 41.9%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 28.Star rate
Win rate 57.48.7 %
Popularity 39.0.21 %
Breadth 39.7% of maps
Counter safety 28.29.4 %
Star rate 49.25.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 57th means “better than 57% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/23, 16 days. 7 earlier days are left out — below 105 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 43.9% from 139 appearances08/05 — 42.6% from 530 appearances08/06 — 43.2% from 361 appearances08/10 — 48.6% from 255 appearances08/11 — 44.5% from 871 appearances08/12 — 46.2% from 1,434 appearances08/13 — 45.9% from 1,372 appearances08/14 — 45.2% from 1,333 appearances08/15 — 46.4% from 1,118 appearances08/16 — 44.4% from 1,226 appearances08/17 — 44.4% from 1,107 appearances08/18 — 46.2% from 903 appearances08/19 — 46.1% from 317 appearances08/21 — 42.0% from 219 appearances08/22 — 48.1% from 262 appearances08/23 — 49.1% from 106 appearances
43.9%08/04 49.1%08/23

Pick rate

08/04 — 0.6% from 139 appearances08/05 — 0.6% from 530 appearances08/06 — 0.6% from 361 appearances08/10 — 0.6% from 255 appearances08/11 — 0.6% from 871 appearances08/12 — 0.6% from 1,434 appearances08/13 — 0.6% from 1,372 appearances08/14 — 0.6% from 1,333 appearances08/15 — 0.5% from 1,118 appearances08/16 — 0.6% from 1,226 appearances08/17 — 0.5% from 1,107 appearances08/18 — 0.5% from 903 appearances08/19 — 0.6% from 317 appearances08/21 — 1.0% from 219 appearances08/22 — 1.2% from 262 appearances08/23 — 1.1% from 106 appearances
0.6%08/04 1.1%08/23

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 50.2% from 1,316 gamesDiamond — 46.4% from 2,464 gamesMythic — 45.4% from 11,882 gamesLegendary — 48.9% from 6,079 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.0% 430 games Griff 55.6% 1,492 games Ash 58.5% 357 games Meg 56.7% 534 games Rico 53.6% 1,321 games Surge 52.5% 1,183 games

Who plays him best

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Joswa Mythic 20 34.4% 60.0%
2 Chaoss14 Legendary 22 33.7% 54.5%
3 지방 Mythic 27 32.9% 48.1%