My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Alli

Mythic Ranked · Diamond
46.6%Win rate across all maps
18,648Games
100Trust Score
95. of 105Rank by score
+3.7Skill bonus

Best map: Gem Fort with 49.4% from 2,583 games.

Wins early — in Knockout 9.8 points better in short rounds than in long ones (51.8% against 42.0%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 10.46.6 %
Popularity 24.0.23 %
Breadth 0.0% of maps
Counter safety 23.27.5 %
Star rate 38.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 38th means “better than 38% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 14 earlier days are left out — below 247 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 52.2% from 406 appearances08/05 — 43.1% from 1,161 appearances08/06 — 44.5% from 1,068 appearances08/12 — 45.5% from 618 appearances08/13 — 47.7% from 757 appearances08/14 — 46.1% from 872 appearances08/15 — 46.8% from 869 appearances08/16 — 44.9% from 1,106 appearances08/17 — 44.6% from 1,040 appearances08/18 — 45.3% from 1,073 appearances08/20 — 46.7% from 3,862 appearances08/21 — 46.7% from 5,003 appearances08/22 — 46.2% from 3,085 appearances08/23 — 46.1% from 2,153 appearances08/24 — 46.2% from 2,602 appearances08/25 — 48.4% from 1,852 appearances
52.2%08/04 48.4%08/25

Pick rate

08/04 — 0.2% from 406 appearances08/05 — 0.2% from 1,161 appearances08/06 — 0.2% from 1,068 appearances08/12 — 0.2% from 618 appearances08/13 — 0.2% from 757 appearances08/14 — 0.2% from 872 appearances08/15 — 0.2% from 869 appearances08/16 — 0.2% from 1,106 appearances08/17 — 0.2% from 1,040 appearances08/18 — 0.2% from 1,073 appearances08/20 — 0.3% from 3,862 appearances08/21 — 0.2% from 5,003 appearances08/22 — 0.2% from 3,085 appearances08/23 — 0.2% from 2,153 appearances08/24 — 0.2% from 2,602 appearances08/25 — 0.2% from 1,852 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Bronze to Masters the win rate climbs by 3.7 points (regression 45.0% to 48.7%). The higher the tier, the better he does.

Bronze — 58.8% from 357 gamesSilver — 53.3% from 1,453 gamesGold — 47.6% from 18,114 gamesDiamond — 46.2% from 28,402 gamesMythic — 46.7% from 141,471 gamesLegendary — 49.3% from 65,653 gamesMasters — 50.3% from 2,306 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab 49.4%
2583 73
New Horizons Knockout 50.7%
538 49
Layer Cake Bounty 48.9%
1796 67
Hard Rock Mine Gem Grab 48.8%
1498 65
Undermine Gem Grab 47.9%
2454 72
Ring of Fire Hot Zone 48.2%
821 56
Double Swoosh Gem Grab 47.2%
1865 68
Crystal Arcade Gem Grabprev. season 45.8%
6235 86
Sneaky Fields Brawl Ball 47.3%
941 58
Hideout Bounty 48.6%
317 41
Bridge Too Far Heist 47.2%
772 55
Safe Zone Heist 47.3%
484 48
Deathcap Trap Gem Grabprev. season 45.5%
2829 74
Safe(r) Zone Heist 45.9%
810 55
Shooting Star Bountyprev. season 44.6%
2122 70
Rustic Arcade Gem Grabprev. season 44.3%
1094 60
Kaboom Canyon Heist 44.4%
889 57
Out in the Open Knockoutprev. season 43.6%
2704 73
Pinball Dreams Brawl Ballprev. season 43.2%
2028 69
Flaring Phoenix Knockout 43.3%
736 54
Dry Season Bountyprev. season 42.6%
1817 67
Center Stage Brawl Ball 42.3%
751 54
Belle's Rock Knockoutprev. season 41.3%
878 57
Dueling Beetles Hot Zoneprev. season 41.2%
938 58
Pit Stop Heist 40.7%
464 47
Triple Dribble Brawl Ballprev. season 39.4%
1543 65
Open Business Hot Zoneprev. season 38.9%
586 51
Hot Potato Heistprev. season 38.8%
1857 68
Parallel Plays Hot Zoneprev. season 38.5%
717 54
Spiraling Out Brawl Ball 36.6%
478 47

Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.1% 80.0%
2 Chaoss14 Legendary 24 34.5% 58.3%
3 Joswa Mythic 20 34.0% 60.0%
4 Urubu🫧 Mythic 29 33.6% 51.7%
5 xDi Legendary 27 32.6% 48.1%