My roster

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EN

Alli

Mythic Ranked · Diamond Brawl Ball
43.0%Win rate in Brawl Ball
2,239Games
71Trust Score
88. of 105Rank in Brawl Ball
+7.4Skill bonus

Best map: Gem Fort with 49.3% from 2,603 games.

Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 16.43.0 %
Popularity 30.0.15 %
Breadth 0.0% of maps
Counter safety 33.35.5 %
Star rate 45.19.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 45th means “better than 45% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 37.5% from 168 appearances08/06 — 33.6% from 152 appearances08/12 — 47.1% from 85 appearances08/13 — 37.9% from 95 appearances08/14 — 37.1% from 116 appearances08/15 — 54.0% from 124 appearances08/16 — 40.9% from 149 appearances08/17 — 45.1% from 122 appearances08/18 — 39.3% from 145 appearances08/20 — 44.1% from 485 appearances08/21 — 42.3% from 563 appearances08/22 — 41.0% from 344 appearances08/23 — 43.6% from 236 appearances08/24 — 41.3% from 315 appearances08/25 — 47.8% from 270 appearances
37.5%08/05 47.8%08/25

Pick rate

08/05 — 0.2% from 168 appearances08/06 — 0.2% from 152 appearances08/12 — 0.2% from 85 appearances08/13 — 0.2% from 95 appearances08/14 — 0.2% from 116 appearances08/15 — 0.2% from 124 appearances08/16 — 0.2% from 149 appearances08/17 — 0.2% from 122 appearances08/18 — 0.2% from 145 appearances08/20 — 0.2% from 485 appearances08/21 — 0.2% from 563 appearances08/22 — 0.1% from 344 appearances08/23 — 0.1% from 236 appearances08/24 — 0.1% from 315 appearances08/25 — 0.1% from 270 appearances
0.2%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +7.4 — rewards skill: from Gold to Masters the win rate climbs by 7.4 points (regression 41.2% to 48.7%). The higher the tier, the better he does.

Gold — 43.2% from 2,263 gamesDiamond — 42.1% from 3,502 gamesMythic — 44.5% from 16,153 gamesLegendary — 47.7% from 9,189 gamesMasters — 46.2% from 455 games
GoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 47.0%
953 58
Pinball Dreams Brawl Ballprev. season 43.4%
2033 69
Center Stage Brawl Ball 42.0%
760 54
Triple Dribble Brawl Ballprev. season 39.3%
1546 65
Spiraling Out Brawl Ball 37.1%
488 48

Against whom

Direct duels in Brawl Ball: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.3% against Nori in Heist. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Rico 51.9% 972 games Griff 50.5% 1,080 games Emz 51.1% 704 games Bibi 51.7% 532 games Doug 55.9% 111 games Moe 59.7% 67 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.0% 80.0%
2 Chaoss14 Legendary 24 34.3% 58.3%
3 Joswa Mythic 20 33.9% 60.0%
4 Urubu🫧 Mythic 29 33.5% 51.7%
5 xDi Legendary 27 32.4% 48.1%