My roster

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EN

Alli

Mythic Ranked · Gold Brawl Ball
43.5%Win rate in Brawl Ball
2,135Games
70Trust Score
69. of 105Rank in Brawl Ball
+7.2Skill bonus

Best map: New Horizons with 54.3% from 733 games.

Wins early — in Knockout 9.8 points better in short rounds than in long ones (51.8% against 42.0%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 34.43.5 %
Popularity 20.0.09 %
Breadth 16.3% of maps
Counter safety 50.≈ 36.5 %
Star rate 45.19.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 45th means “better than 45% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 48.2% from 363 appearances08/21 — 47.5% from 400 appearances08/22 — 46.5% from 286 appearances08/23 — 38.2% from 267 appearances08/24 — 38.2% from 422 appearances08/25 — 41.7% from 369 appearances
48.2%08/20 41.7%08/25

Pick rate

08/20 — 0.1% from 363 appearances08/21 — 0.1% from 400 appearances08/22 — 0.1% from 286 appearances08/23 — 0.1% from 267 appearances08/24 — 0.1% from 422 appearances08/25 — 0.1% from 369 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +7.2 — rewards skill: from Gold to Masters the win rate climbs by 7.2 points (regression 41.4% to 48.6%). The higher the tier, the better he does.

Gold — 43.4% from 2,219 gamesDiamond — 42.2% from 3,482 gamesMythic — 44.5% from 16,131 gamesLegendary — 47.7% from 9,163 gamesMasters — 46.1% from 451 games
GoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 46.5%
608 51
Sneaky Fields Brawl Ball 46.2%
705 53
Pinball Dreams Brawl Ball 42.6%
500 48
Spiraling Out Brawl Ball 36.7%
480 48
Triple Dribble Brawl Ball 35.8%
383 44

Against whom

Direct duels in Brawl Ball: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.2% against Bolt in Gem Grab. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Rico 52.0% 962 games Bibi 51.9% 526 games Griff 50.3% 1,067 games Emz 50.6% 693 games Doug 55.9% 111 games Moe 59.7% 67 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.1% 80.0%
2 Chaoss14 Legendary 24 34.4% 58.3%
3 Joswa Mythic 20 34.0% 60.0%
4 Urubu🫧 Mythic 29 33.6% 51.7%
5 xDi Legendary 27 32.5% 48.1%