Best map: Bridge Too Far with 55.8% from 618 games.
Wins late — in Hot Zone 10.5 points better in long rounds than in short ones (52.6% against 42.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.3 — rewards skill: from Gold to Masters the win rate climbs by 7.3 points (regression 41.3% to 48.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 3 of 18 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
51.7% | 812 | 55 | ||
Center Stage prev. season |
48.2% | 3543 | 77 | ||
Sneaky Fields ![]() |
47.2% | 570 | 50 |
Direct duels in Brawl Ball: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.0% against Nori in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
52.3%
943 games
Bibi
52.3%
512 games
Griff
50.3%
1,051 games
Emz
50.6%
684 games
Doug
55.5%
110 games
Moe
58.5%
65 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.