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EN

Alli

Mythic Ranked · Bronze
59.0%Win rate across all maps
356Games
43Trust Score
25. of 105Rank by score
+3.7Skill bonus

Best map: Gem Fort with 84.6% from 13 games.

Wins early — in Knockout 9.8 points better in short rounds than in long ones (51.8% against 42.0%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 15.Counter safetyStar rate
Win rate 80.59.0 %
Popularity 16.0.06 %
Breadth 15.3% of maps
Counter safety 58.29.2 %
Star rate 38.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 3 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 47.3% from 74 appearances08/22 — 58.7% from 75 appearances08/25 — 60.3% from 68 appearances
47.3%08/20 60.3%08/25

Pick rate

08/20 — 0.1% from 74 appearances08/22 — 0.1% from 75 appearances08/25 — 0.1% from 68 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Bronze to Masters the win rate climbs by 3.7 points (regression 45.0% to 48.7%). The higher the tier, the better he does.

Bronze — 58.9% from 358 gamesSilver — 53.3% from 1,460 gamesGold — 47.6% from 18,175 gamesDiamond — 46.2% from 28,428 gamesMythic — 46.7% from 141,504 gamesLegendary — 49.3% from 65,673 gamesMasters — 50.3% from 2,306 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Gem Fort Gem Grab 84.6%
13 0
Center Stage Brawl Ball 78.6%
14 0
Layer Cake Bounty 78.6%
14 0
Flaring Phoenix Knockout 70.6%
17 0
Parallel Plays Hot Zone 76.9%
13 0
Belle's Rock Knockout 68.8%
16 0
Dry Season Bounty 66.7%
15 0
Hot Potato Heist 66.7%
15 0
Spiraling Out Brawl Ball 64.3%
14 0
New Horizons Knockout 70.0%
10 0
Ring of Fire Hot Zone 57.9%
19 0
Out in the Open Knockout 58.8%
17 0
Double Swoosh Gem Grab 60.0%
15 0
Rustic Arcade Gem Grabprev. season 61.5%
13 0
Dueling Beetles Hot Zone 53.8%
13 0
Hard Rock Mine Gem Grab 53.8%
13 0
Open Business Hot Zone 45.5%
11 0
Shooting Star Bounty 40.0%
10 0
Pinball Dreams Brawl Ball 41.2%
17 0
Sneaky Fields Brawl Ballprev. season 35.7%
14 0
Undermine Gem Grab 35.7%
14 0
Triple Dribble Brawl Ball 15.4%
13 0

Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.1% 80.0%
2 Chaoss14 Legendary 24 34.4% 58.3%
3 Joswa Mythic 20 34.0% 60.0%
4 Urubu🫧 Mythic 29 33.6% 51.7%
5 xDi Legendary 27 32.5% 48.1%